Jump to content
LCVG

Anyone have any info on a new platform mario game?


Strahd
 Share

Recommended Posts

Clearly there is some sort of true 2D mario game coming to the DS this year. We don't yet know the title but we do know Mario grows larger than even "super mario" ever did.

 

I'm also hoping for a true sequal to Yoshi's Island on the DS (Yoshi's Island is, IMHO, the best 2D platformer of all time).

Link to comment
Share on other sites

Originally posted by gwhinwi@Sep 22 2004, 08:35 PM

1000 Marios, from what I understood, was a tech demo for the Gamecube. There was talk of a "Mario 128" that would be coming out for the Gamecube eventually, but I haven't heard anything about it in a while.

 

Has anyone else seen any info?

 

Actually, that tech demo you're thinking of was in fact "Mario 128". Aside from that, I know nothing of the new Mario game.

 

Strahd, are you perhaps you are thinking of Paper Mario: The Thousand Year Door?

 

I'm also hoping for a true sequal to Yoshi's Island on the DS (Yoshi's Island is, IMHO, the best 2D platformer of all time).

Amen! I will go further and say that Yoshi's Story was one of the biggest disappointments ever.

Link to comment
Share on other sites

No, it wasnt that. I remember reading in an interview with mario creator (forgive me, I CANNOT spell his name) and he siad there is for sure something of a throwback to the mario's we love coming sometime soon. The only thing we've had remotely good since when mario64 came out in 96 was Sunshine, and I wasn't too big a fan of that. I just would like to get that "marioish" feeling again. Like the first time you played Super Mario World, or the first time you played Mario 64. Where you just know your apart of something great that rivals everything else out there.

Link to comment
Share on other sites

(Yoshi's Island is, IMHO, the best 2D platformer of all time).

 

Agreed. Brilliant bit of business that one.

 

There's the 2D game, and I'm sure there's a new Mario in development for a home system. But whether that's going to be the Cube or the Revolution is a whole different story. My guess, just a guess, is that Nintendo will probably shift development of the title to the new system so they can actually launch with a Mario title this time.

 

Okay, so we have no hint of that, but they'd be kinda daft not to ;)

Link to comment
Share on other sites

Originally posted by Pharmboy@Sep 23 2004, 05:58 AM

My guess, just a guess, is that Nintendo will probably shift development of the title to the new system so they can actually launch with a Mario title this time.

 

Okay, so we have no hint of that, but they'd be kinda daft not to ;)

At this point in the GameCube's life cycle, it would make perfect sense for them to move the new Mario up to the next system's launch. You're certainly not alone in this line of thinking.

 

I only wish that Nintendo was a little speedier about putting out the sequels for this series. They've really gotten their act together when it comes to making new Zelda and Metroid games; I can't imagine why it takes them so long to make a game featuring the most popular and recognizable character. A new edition every five or six years just isn't fast enough for my tastes.

Link to comment
Share on other sites

Originally posted by Strahd@Sep 22 2004, 11:04 PM

No, it wasnt that. I remember reading in an interview with mario creator (forgive me, I CANNOT spell his name) and he siad there is for sure something of a throwback to the mario's we love coming sometime soon.

The man you're thinking of is Shigeru Miyamoto, and yes, the next game is being developed under the title Super Mario 128. I believe this should be enough to back me up on that. I still don't know what this other game you're thinking of is.

 

The only thing we've had remotely good since when mario64 came out in 96 was Sunshine, and I wasn't too big a fan of that. I just would like to get that "marioish" feeling again. Like the first time you played Super Mario World, or the first time you played Mario 64. Where you just know your apart of something great that rivals everything else out there.

 

The funny thing is, I got that feeling playing Super Mario Sunshine. Seriously, I think it's a highly underrated game that receives an unfair amount of criticism. Is it as good as Super Mario 64? No, but then again, few games are. While I did have issues with the camera like everyone else, I found much to enjoy about it. I really liked the fact that the game was hard and required some wicked jumping skills to get through it. That's something I sorely miss from the platformer games coming out lately. For instance, I'm playing through Sly 2 on the Playstation 2 right now, and I will tell you that even though the game features some amazing level design and could very well be one of the best "pure" platformers I've played in a while, the jumping isn't nearly as difficult as it is in Sunshine. Nintendo sure does know how to exploit that Italian plumber's ability to it's fullest.

Link to comment
Share on other sites

Sunshine's "Secret of" levels were great, they were totally old school in a good way.

 

The rest of it was VERY hit or miss and some of the camera work in that game was close to unforgivable. The fence-climbing sequence in Pinna Park in particular is probably the single worst experience I've ever had with a Mario title before.

 

I don't hate the game, but I've never held it up as a stunning reason why somebody might want to have a Cube though. And that's pretty sub-par for a Mario title.

Link to comment
Share on other sites

The funny thing is, I got that feeling playing Super Mario Sunshine. Seriously, I think it's a highly underrated game that receives an unfair amount of criticism. Is it as good as Super Mario 64? No, but then again, few games are.

 

I thought it was good, but something that annoys me is that it doesn't seem like they even tried to come close to Mario 64, ya know? Since it wasn't a launch game I thought we must be waiting for something really good...

 

some of the camera work in that game was close to unforgivable

 

I've heard this a million times but never quite understood it. What's wrong with the camera? I remember the C stick working it well for me...

Link to comment
Share on other sites

Well, it did not work well for me. ;)

 

There are numerous instances where I wanted a better view of the action (and in some cases ANY view of the action) and could not get it because the c-stick was unresponsive or did nothing but show me seven different versions of a wall or its inside geometry.

 

I guess it's a matter of how much you can tolerate, but frankly I have rarely seen a game with a worse camera than Sunshine. That's partially because I avoid such titles typically, yes, but it was quite frustrating.

 

And if you need an example, as noted, go climb on that fence in Pinna Park and try to swivel that camera around you, see how far you get. Maybe my patience is just shit :P

Link to comment
Share on other sites

Originally posted by GreenMonkey@Sep 23 2004, 08:17 PM

It'd be nice to see a good 2D mario title again. Personally I stopped playing platformers (unless Maximo counts). I've never been a fan of the collect-stuff gameplay that seems to have come up since the move to 3D.

David;

 

About a year ago, I would have totally agreed with you on this. Of course, that was before I bought a PS2 and started playing some of the excellent platformers on it. Check out the Ratchet and Clank games (if you haven't done so already), and you'll realize that not every platformer out there today is all about treasure hunting. If anything, these games are throwback to the great 2D platformers of old, in which your objective was simply to get from point A to point B in one piece.

 

The same could be said of the first Sly Cooper game; I highly urge you to find a copy of that as well. It's sequel, Sly 2: Band of Thieves is actually a much better game, and it's not all about collecting stuff.

 

And if you need an example, as noted, go climb on that fence in Pinna Park and try to swivel that camera around you, see how far you get. Maybe my patience is just shit :P

 

No, the camera there was shit. :) The biggest problem I had with the camera in Super Mario Sunshine was the fact that it was always trying to get behind you whenever you moved. In most games that would be fine and dandy, but with a game like this, you needed to keep the camera off to the side a lot of times to be able to see both Mario and the surrounding environment. If the camera was right up against his back, it was sometimes impossible to see where you needed to jump.

 

Take, for instance, that section in Pinna Park. The best view of the action was off to the side, but since the camera was always trying to get behind Mario, it required extra maintenance. If you let it get behind him, it was likely to get caught on a wall or even one of the fences you were trying to climb around. A fixed camera in a lot of instances would have made things much, much easier and smarter.

Link to comment
Share on other sites

Check out the Ratchet and Clank games (if you haven't done so already), and you'll realize that not every platformer out there today is all about treasure hunting.

 

Catching up on an slightly dusty thread here.

 

My wife has R&C but hasn't ever played it. Maybe I'll bug her to play it.

 

I did enjoy Maximo quite a bit, despite it's very platformer-eque attitude. But it was tough - and battling the enemies required care. DMC-type games seem to have replaced platformers in my play schedule.

 

 

No time for games these days. A game has to be frickin' outstanding for me to make time to pick it up. Too much backlog of RPGs. (And recent PC upgrade got me back playing PC games).

Link to comment
Share on other sites

Originally posted by gwhinwi@Sep 23 2004, 05:08 AM

You're right Jeff. I was thinking of the 128 Marios. D'oh.

 

Glen

Nope, you're thinking of 100 Marios. If anyone ever wondered why you were only allowed 99 Pikmin at once on screen plus Olimar himself, this is why - 100 Marios was really early Pikmin code.

Link to comment
Share on other sites

Originally posted by iainl@Sep 30 2004, 03:31 AM

Nope, you're thinking of 100 Marios. If anyone ever wondered why you were only allowed 99 Pikmin at once on screen plus Olimar himself, this is why - 100 Marios was really early Pikmin code.

No, that demo was called Mario 128. See for yourself.

 

Also, you are allowed 100 -- not 99 -- Pikmin on the field at once in addition to Olimar (and if you're playing Pikmin 2, you also have Louie there).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...