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Microsoft vs Modchips...


dogbert

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I don't think I've seen this particular question answered, and it may be impossible to answer at this time.

 

With the upcoming "Xbox Live Aware" games that are constantly in touch with the "xbl heartbeat" server regardless of what you're playing, will owners of modded Xboxen have to constantly keep their modchip disabled?

 

Are we going to see a spat of patching every XBox game to remove it for people wishing to pirate their XBox games?

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Couldn't these people just not enable the Live-aware features? I assumed Live-aware games would require me to turn it on that feature.

 

I have a passcode on my Live account and I suppose that it could be a (small) pain to log on every time I wanted to, say, do a single-player race in PGR2.

 

And if it requires logging on, would it mean Live-aware game could only be sold to XBL subscribers? I can't imagine they'd want to chop their market just to hassle hackers and provide such a small (IMHO!) benefit to users.

 

If any of these musings are way off, I trust Brian will disabuse of my notions. ;)

 

-j

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LOL.

 

And if it requires logging on, would it mean Live-aware game could only be sold to XBL subscribers? I can't imagine they'd want to chop their market just to hassle hackers and provide such a small (IMHO!) benefit to users.

 

I suspect that it'll be a matter of users having to ensure they have their modchips disabled every time they run it. At this time, I think it's unclear how XBL Aware will work in practice - I'm guessing like you suggested, that users will have to go in & activate it or logon.

 

Was just "thinking aloud" more than anything ;)

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I'm with the Monkeyman on this. I cant see your console having to be linked to Live just to play. If the game recognizes live then it should give the option to connect other then that it should just be the way it is now.

How does Moto GP2 work with a Mod Box? wont all the games be like tthat? Then again does Moto 2 play without live?

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With current Live games there are always 2, sometimes 3 files that you need to be aware of. There are also more steps then just disabling the chip and this only needs to be done if you want to go online with your Xbox. While I'm sure the Live Aware games will have new security for modded Xbox users, there will be ways around it.

 

And hey, if there are no workarounds, there's always EA games :P

 

At this time, I think it's unclear how XBL Aware will work in practice - I'm guessing like you suggested, that users will have to go in & activate it or logon.

 

If IRC the new dashboard will log you into XBL if there is a Live account on the HDD.

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Any mod these days has a switch and leaves the original dashboard unnamed. Leave the switch off and you boot the original BIOS and the Microsoft dashboard. Boot with the switch on and you boot the modded bios and a hacked dashboard.

 

When you boot with the switch off, there is no way you can use your modded system for cheating, and there is no way that the game disc you are using can be anything other than the original store-bought disc.

 

Thus far, Microsoft has implied that they are after cheaters. Current banning procedures only ban those who log in with a modded bios/dashboard, not those who have modded systems but log in 'clean'.

 

Could they ban modded XBoxes by looking for certain files that would only be a modded system? Sure.

 

Will they? Hard to say.

 

Modded XBoxes are fantastic for emulators, and for a media player which plays PAL/NTSC AVI/MPEG/VCD/SVCD/XSVCD/MP3 and other formats...including Shoutcast streams. Damned handy to have in your home theater. This functionality is so wonderful that it is worth having TWO Xboxes if necessary, one for XBox Live, one for everything else.

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Am I the only one spooked by Microsoft's lexicon? All this "live-aware" talk reminds me of the Terminator movies - you know, "at 0800 hours of Judgement Day, Skynet became officially self-aware."

 

Or something along those lines.

 

Big brother is watching, indeed.

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