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MP3 volume levelling/normalization


Rob B

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Originally posted by blackcalx@Oct 2 2004, 03:11 PM

I'm not aware of a normalization feature in Winamp, but you might be able to find a plugin on the official website.

 

I'm not advocating MusicMatch, but it does have a normalization feature built in.

Is that available in the free version? I'm a cheap bastard

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Get MP3Gain -- it's free. Install it and run it.

 

Go to File --> Add Folder and add your mp3 directory. I'm assuming that your MP3's are organized as ARTIST/ALBUM/tracks

 

You'll see buttons above the window once your folder is loaded. Click the arrow on the Track Analysis tab and change it to Album Analysis. Do the same with Track Gain and change it to Album Gain.

 

Now click on the Track Analysis button. This can take a while depending on the size of your collection and speed of your PC.

 

Once it's finished click on Album Gain. There you go. Remember to run MP3Gain on your new music.

 

The beauty of it is that it's free, reversible, will preserve volume differences between tracks in an album and also will help prevent clipping, especially if you stick with the default 89 dB.

 

 

BTW, MediaMonkey is my favorite music library manager and it has a Volume Anlysis feature. IIRC its default volume is too low at 83, but you can bump it up to something more reasonable like 89. I've never used it though -- I stick with MP3Gain.

 

-j

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Oh, and when I send music to my Xbox with MusicMixer, I copy it all into a new temporary folder. then I apply MP3Gain in track levelling mode with a 91dB setting before moving it over. I think it made a big difference in games (I used to constantly fiddle with the volume on my receiver and in the in-game settings).

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Originally posted by Robot Monkey@Oct 2 2004, 04:07 PM

Oh, and when I send music to my Xbox with MusicMixer, I copy it all into a new temporary folder. then I apply MP3Gain in track levelling mode with a 91dB setting before moving it over. I think it made a big difference in games (I used to constantly fiddle with the volume on my receiver and in the in-game settings).

you do this thought the network?

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Originally posted by Bobbio+Oct 2 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Bobbio @ Oct 2 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Robot Monkey@Oct 2 2004, 04:07 PM

Oh, and when I send music to my Xbox with MusicMixer, I copy it all into a new temporary folder. then I apply MP3Gain in track levelling mode with a 91dB setting before moving it over. I think it made a big difference in games (I used to constantly fiddle with the volume on my receiver and in the in-game settings).

you do this thought the network? [/b]

Yes. And I'll edit the topic title to more accurately reflect the subject of gain levels so folks can find it easier in a search.

 

-j

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If I understand it correctly, MP3Gain uses the Replay Gain algorithm in its calculations, and it works in Winamp. At least, it doesn't exhibit any problems that are listed on the MP3Gain website in players that don't support it. MP3Gain was recommended to me on the Winamp forums because I was looking for something that would do normalization. I'd been using Musicmatch, but Musicmatch's library while very nice, has one huge drawback: it chokes on large libraries. Having 25000+ (yes I own a LOT of CDs) MP3s in my collection that was a problem. Winamp's library was great, and very quick even with that many files, but it didn't normalization. Once I used MP3Gain though, that was no longer an issue.

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Originally posted by marsrunner@Oct 4 2004, 06:55 AM

I'd been using Musicmatch, but Musicmatch's library while very nice, has one huge drawback: it chokes on large libraries.

Turns out it chokes on small libraries, too -- I have about 4K songs and it was s-l-o-w. MediaMonkey has a thankfully small footprint (and will even serve/integrate WinAmp). I'm not sure how MediaMonkey's built-in levelling works, but it happily coexists with MP3Gained files.

 

-j

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