JFo Posted August 25, 2003 Report Share Posted August 25, 2003 Sunday afternoon I drove out to the local mall to do some shopping. I had no idea what I wanted to get, just that I wanted to get something. I eventually found myself in the gaming aisle at Target and came across a pretty good deal. They had new copies of Resident Evil for the GameCube on clearance for a mere $15. I thought to myself, "Hey, that's a pretty good deal!" and decided to pick up a copy for myself. Now, you all must understand that this is my first real foray in to the world of RE. I never played any game in the series up until today. I mean, I have seen other people play the games, and I may have tried it out for a few minutes, but I never really played the game. You know, never enough to truly get a feel for what it was like. So, this was a whole new experience for me. So, what do I think of this classic title reborn with the power of the GameCube? I think it's pretty damn good, to be honest. One reason I never wanted to get into the series before was because I never liked the control scheme they cooked up for it. It just never felt natural to me. As per the recommendation in IGN's review, I decided to set the controls to Type C, in which you move the character with the R button instead of pushing up on the control stick or crosspad. I found this method of control to work much better and it greatly improved my enjoyment of the game. Granted, I still find myself walking into walls from time to time, but I can be forgiving of that when everything else works so well. Graphically, the game is a marvel. The full polygon characters blend in with the rendered backgrounds perfectly. I also enjoy the stylistic choices in the design of the game. In addition to the dark atmosphere, everything in the game has a rotting, dead look. Colors are muted and usually drab shades of brown and green. In short it looks very cinematic and real. Too bad there's no progressive scan support. Oh well, it looks fine to me with my non-progressive scan settings on my TV. As for the sound, I can only say that they could have done better. The fact that Capcom didn't even bother to encode the game with Dolby Pro-Logic II was a huge mistake. The sound effects and musical cues themselves are done well, but this game doesn't envelope you the way a game like Eternal Darkness does. I would love to hear the moan of a zombie as it approaches me in the surround channels or the crackle of rolling thunder as it pans from the front to the back. Alas, most every noise remains fixed in the front sound stage. Of course, the graphics and sound only exist to service the gameplay, which has sucked me in. I actually find this to be a nice contrast to constant bouts of F-Zero GX I've been playing as of late. This game definitely moves at a slower pace, which gives me a nice break from the constant rush of riding in Captain Falcon's Blue Falcon racer. However, don't let that fool you into thinking that I don't think the game is intense. It most certainly is. However, the thrill of RE completely differs from that of F-Zero (as you can imagine). The thrill of RE comes from the surprises that pop up... out of closet doors, through windows, and through anything else that can fit a zombie or hell hound. Getting through those surprises without dying and losing all your progress is where the thrill of this game comes from. There?s that, and the fact that you never have enough ammo with which to kill the bad guys. The motto for this series should be (and I quote the great Monty Python), "Run away! Run away!" So, anyway, that's all I have to say about my first night playing through a Resident Evil game. I hope you enjoyed it. Oh, and I?m playing as Jill on Easy my first time through, in case you want to know. Quote Link to comment Share on other sites More sharing options...
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