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MegaMan Network Transmission


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After finally obtaining this title for a great price (Thanks Allen) I spent some time the other day to get it started. Those of you familiar with the Battle Network series of games on the GBA will recognize the characters right away as it is set in the same universe. I didn't get a whole lot of time to play it but it seems like a side-scrolling version of Battle Network, sans the RPG elements.


You still choose your battle chips, but this time there is no alphabet to worry about, only the total memory space that you have for storage. You can cycle through these chips at will, but once used they have a recharge time. You can, of course, use the megabuster to fire in between chip usage, but it's slow and weak. I'm sure it can be upgraded. MegaMan jumps, shoots and slides very much like the classic series. It's a nice change of pace from the ubiquitous 3D platformer.


Graphically it is a mixture of high-detail backgrounds and environments (3D rendered in a 2D side-scroller) and cell-shaded characters. It's a nice mix and for the most part it looks really good. The sound is standard. Nothing really stuck out at me as either particularly good or especially bad.


I'm looking forward to putting more time into this title. I'm hoping some of you have played it and have some thoughts to share.

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