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How do you "look"?


Carlucci

When Playing 1st-Person Shooters, how do you configure your controller?  

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  1. 1. When Playing 1st-Person Shooters, how do you configure your controller?

    • Normal (up on stick makes character look up)
    • Inverted (up on stick makes character look down)


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I simply cannot play with the default look scheme that most games come with. I always have to be inverted.

 

It's got to be the default for a reason, which I assume is because most people prefer non-inverted.

 

Have you ever tried to play the other way around after getting used to your preferred look setting? To me, it becomes ridiculously difficult.

 

Also, do you change the look speed to be slower or faster than the default?

I got pretty good with Halo set to about a 7 (I believe the default is 3 or 4).

On Wolfenstein, I had to slow it down a bit to aim better.

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Always inverted. My brain doesn't work any other way.

 

When playing Halo, for example, I might join in on a game with someone elses character. He'll have the "default" set-up so I'll die a whole lot for the next 5 minutes. After that short period I can *almost* be competitive. As soon as that game is over I'll reconfigure the contoller to the inverted style but my brain isn't so quick to catch up. I will most certainly suck for the next 5 minutes while it re-learns my prefered method.

 

Another odd brain thing is when playing split screen. If, for whatever reason, I stare too long at the other player's window pane and then go back to my own pane I become totally disoriented for about 30 seconds. My character control and awareness of my position on the map are just out the window. This effect keeps me from being a "screen looker" cheat. ;)

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Originally posted by Chris@Aug 27 2003, 03:45 PM

Inverted only for me. The rest of you people are FREAKS! :P

LOL! I once explained it this way to a guy who accused ME of being the freak for using inverted:

 

Imagine that the control stick is the top of of the characters head. So you have your thumb right on top of his head. Now, in which direction would you have to move your thumb in order to get your character to look up?

 

This helped gain acceptance of my backwards ways.

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Imagine that the control stick is the top of of the characters head. So you have your thumb right on top of his head. Now, in which direction would you have to move your thumb in order to get your character to look up?

 

That's exactly how my brain thinks when playing a FPS.

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It's funny that most games default to normal, and it seems most prefer the opposite.

 

Possibly the difference between the "hardcore" & the "casual" (as much as I hate those terms...)?

 

Imagine that the control stick is the top of of the characters head. So you have your thumb right on top of his head. Now, in which direction would you have to move your thumb in order to get your character to look up?

 

Another way of looking at it, and frequently why look cams are screwed up: by moving the stick, you control the avatar's eye direction so moving the stick up moves his eyes up.

 

Frequently games get left/right on lookcams "wrong" because they make your left/right movements add a negative/postive azimuth value which causes it to go "around" in the opposite direction. Does that make sense?

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Nothing weird in that Jeff - it has to be inverted on a pad or stick, but "normal" (clearly the wrong name for it, judging from this and every other poll I've seen) on a mouse.

 

I see it as being because when you use a stick its like flying a plane, but with a mouse you're moving a pointer around on a 3d desktop.

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Normal for FPS, inverted for flying. A plane is actually flown inverted, but if I want to point a gun up... I point it up.

 

Imagine that the control stick is the top of of the characters head. So you have your thumb right on top of his head. Now, in which direction would you have to move your thumb in order to get your character to look up?

 

That's fascinating though. I think you've opened a can of worms about how we perceive ourselves when playing games. Apparently some of us take the role of the character and behave normally, and some of us control that character from the outside. Any psychologists in the house? This is deep. :D

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I'm really surprised how many inverted players there are.

 

I like "normal" because I used to play plenty of FPS on the PC, and the mouse being inverted makes no sense. When you move your pointer in Windows, up means up. The same applies to the crosshair in your FPS. Up, naturally, means up.

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