Buck Posted May 22, 2003 Report Share Posted May 22, 2003 You're a game developer and you've turned out some decent to excellent games (we'll forget about Shrek :wink: ) on a console that has only been around for about a year and a half. So, what do you do when it's time to release a sequel to your best game to date? Are you going to build off of what made the game great the first time around, or are you going to try so hard to improve the game, that in the long run you fail? Well, if you're Climax, you go ahead and release one of the biggest disappointments in recent memory. Man, I had you guys going there, didn't I? MotoGP 2 is without a doubt one of the best overall racing games on any platform. The original MotoGP while great had a few issues, but nothing that would ever ruin your experience with the game. But now with MotoGP 2 we get everything we had with the original, just now it's wrapped in one of the most complete packages to ever grace a game store shelf. Let's start off with one of the things most people with XBL already know about the original, the Live interface. I mean good lord Climax, when developing MotoGP 2 were you guys just sitting around saying, "I wonder how we can take our original lobby system and make the other lobby systems of other XBL titles really look like shit?" Well, Climax has succeeded. As most may already know, no matter if you're playing single player or multi player, you're on XBL. You have the option to hide your online status so you have the ability to build up your bike in peace, which can come in handy from time to time. You also now have the ability to see even more information while looking through your friends list. For example, if a friend is playing MotoGP 2 it will not only tell you if they are in an online race, but it will also tell you if they are watching a replay, playing in a single player career, participating in challenges and even what they had for dinner a week ago :wink: Not only have the improvements been made to the Live interface, but I swear every track both looks and feels, new. You can tell that Climax set out to try and reproduce the tracks as close to real life as possible, and from what I can tell they've done an amazing job of re-creating them. This time around we're treated to all of the GP tracks on the circuit as well as the training course, for a grand total of 17. However, unlike the original, not all the tracks are unlocked from the beginning, you'll have to get on the track to unlock them. Let's talk a little about the graphics this time around. Well, like the rest of the game so far, Climax has turned up the power to 10. Take the already gorgeous MotoGP and make the bikes and environments look more realistic, but might as well totally re-work all the rider animations and make them as life like as possible too. Just wait until you see the new crash animations, one word, painful . One location in particular got my roommates to let out a, "GOD DAMN THAT LOOKS FUCKING REAL!!!!!!", is the new South Africa track. The heat effect on the track looks so real you'd think you were watching a live broadcast of GP racing, it really does look that good. As expected the use of Dolby Digital is put to great use again in a racing game. Not only can you hear the riders coming up on all sides, but you can hear the fricking rain hitting the asphalt. I bet for Climax's third installment you'll be able to hear crickets farting five miles away in a field . Not really much else to say here, just that you won't be disappointed. Now, let's get to gameplay. First off, MotoGP 2 is by no means an easy racer, and on the same hand, it's by no means a difficult racer, unless you want it to be :wink: . It's a racer that anyone is going to enjoy. I will warn you that if you're expecting to jump in and 2 hours later have a fully maxed bike you're going to be greatly disappointed. Where in the original you had a total of 110 stat points to distribute, now you've got 175, which at any point can be re-distributed in any order, very nice. The training challenges this time around range from really easy to, I'll now proceed to install a controller S in the front of my RPTV :evil: . Something that some people may not notice, but I thought was a very cool addition, is that when upgrading your stats the more wheelie prone your bike becomes. For example, come out of a sharp turn in first gear and give it full throttle, and without even pulling back on the left thumbstick the front wheel will start coming off the ground, :insert school girl laugh here: One thing I want to bring up before I wrap this up and go to bed is that there is some talk of framerate issues. Let me assure you that this is most definitely NOT the case. On the second training challenge there is a section at the beginning where the framerate does take a hit, but it is not going to affect the gameplay. Otherwise, the game runs at a solid 60 fps and just as with the original the sense of speed is not for the faint of heart. So, after a good 6+ hours of playtime I can safely recommend this title to anybody who enjoyed the original or anyone looking for a game that is easy to pick up, but hard to put down. There are so many things to unlock that you're going to be busy for a very, very, long time and most likely enjoying every solid minute of it. 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