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The Matrix The Path of Neo


Romier S

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News over on TeamXbox about the latest announcement for a new Matrix game for all available platforms. You can read the report here:

 

http://news.teamxbox.com/xbox/7648/The-Matrix-Path-of-Neo-Announced/

 

Atari announced today it is developing and publishing The Matrix: Path of Neo, an interactive console and PC game based on the blockbuster motion picture trilogy The Matrix, The Matrix Reloaded and The Matrix Revolutions from Warner Bros. Pictures. The Matrix: Path of Neo is slated for worldwide release in Q4 2005 and will be available on the Xbox videogame system from Microsoft, the PlayStation 2, and the PC.

 

Set in the Matrix universe, The Matrix: Path of Neo will enable players to actually play as "Neo," the central character, and relive his most important and memorable scenarios from the complete film trilogy, including the original film, The Matrix. Throughout the game, the path the player takes to resolve each scenario and the resulting consequences will be scripted and directed by the Wachowski Brothers. The likenesses of all of the films' key actors - including Keanu Reeves ("Neo"), Laurence Fishburne ("Morpheus"), Carrie-Ann Moss ("Trinity), and Hugo Weaving ("Agent Smith") - will be featured in The Matrix: Path of Neo, which will also include footage from all three feature films, as well as The Animatrix.

 

Shiny Entertainment is again at the helm of this new title. Let's hope they do a better job this time around.

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Let's hope they do a better job this time around

 

I actually enjoyed Enter the Matrix enough to play through it. I guess the flaws didn't bother me as much as they did others. Probably would have been more disappointed if I had shelled out 50 bucks (luckily I paid far less for it). Hopefully all goes well with the title; it looks like Matrix Online will turn out to be a disappointment (from what I am reading).

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I guess I'm one the few that enjoyed the first game.

 

I didn't *hate* the first game. I actually played it through to it's end. It had some pretty neat sections (the mansion and vampire area's were the best in the game) but the driving missions were horrible and the last level in the ship was just terrible. The game also lacked polish in several key areas. I'm hoping Shiny does a better job with this game overall. It should be fun to play as Neo this time.

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the path the player takes to resolve each scenario and the resulting consequences will be scripted and directed by the Wachowski...

 

...Brother and Sister :lmfao

 

Not holding my breath either ? at least this time they don't have a ridiculous deadline to meet and might actually have a half-ass driving mission instead of an ass one.

 

Am I being too mean?

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I don't know if they'll even have the desire to try harder than they did for the first one. My point is that; since the first one sold bucketloads, why try harder to improve this one? Bigger bucketload, I guess?

 

Other than that, I figured that Shiny knew they put out a less than stellar product, but it sold great anyhow. Who cares about trying harder??? :confused:

 

Hopefully, I wrong.

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So just for kicks I'll repeat my oh so foolish comment from early in 2003 regarding Enter the Matrix prior to its release; "how could it possibly be bad?" :D It did baffle me just how anyone could take such a license so visually artistic, just ripe for videogame interpretation, and then make an utter dogs dinner out of it.

 

are we talking sewer shark on sega cd? that game was fantastic for its time

 

I seem to remember it only having one cue of music that looped for the entire game which drove me rather mad, but there certainly was that "wow, I'm in full control over fmv!" feeling despite the nagging voice in one's subconscious saying quite the contrary. :)

 

Daniel

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I've still got my copy (albeit it is no longer kept on the shelf) if you want to take it and see what you make of it when you pop round on Thursday. Honestly I didn't find it to be truly awful. Some bits, if only because you're encouraged by a terrific orchestral score, are not bad but it ultimately ends up as tedious repetition worked into sequence after sequence of rushed missed opportunities. One of the first times you trigger bullet time and Fluke?s Atom Bomb kicks in however, can still raise a smile.

 

Daniel

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You know' date=' I actually almost bought Enter The Matrix the other day, out of sheer morbid curiosity. Somehow, it's still not massively cheap, though. I've got the same problem with Driv3r, as well.

 

What's wrong with me?[/quote']

 

I'd say it's worth a run through just for the cutscenes, if you're a Matrix fan.

 

I even wanted to play through it a second time with the other character, just to see the few cutscenes that'd be different, but I couldn't stomach the gameplay a second time.

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I went through it with both characters, if only for the excuse of wanting to see the Matrix Revolutions footage at the end again (pity I couldn't foresee how that would turn out mind you)... You get a few bonuses if you complete it with both characters too as it happens.

 

There wasn't that much of a difference in the cut scenes really. The character models for both Ghost and Niobe were as stiff as each other so no real difference there either, but one of the characters has more run ins with Smith than the other as I recall.... but I forget which.

 

Daniel

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Like everyone else, I thought the original Matrix (movie) was just fantabulous. "Reloaded", I thought, was just terrible. "Revolutions" was great as soon as you got out of the stupid "matrix" stuff. The real world stuff was better than the matrix stuff.

 

How the hell did the Wachowski's (sp?) take platinum, make it into a turd, then make it into gold? :wtf

 

My favorite "matrix-y" thing is how everyone talks like they really have some heavy shit to say but, they don't really don't say much of anything of importance. "Matrix-speak", I guess! :P

 

Sorry to be somewhat off topic but, that's my quick take on the movies.

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  • 2 months later...

IGN has some new coverage on the new Matrix game. You can read the full article here .

 

Some interesting tidbits that may instill some confidence in this actually being a decent game:

 

But the idea of playing as Neo goes well beyond the simple use of a license and a couple of familiar locations, Shiny wants to get this exact. With that in mind, it has gone back in with Warner Bros. assistance and re-cut more than an hour of movie footage so that the story is told strictly from Neo's perspective. So while the narrative is still the same as it was when we saw the films the first time, it's only available through Neo's perspective. Well okay, so maybe it's not entirely the same… the Wachowski brothers have gone back and written a different and much more satisfying ending for the videogame than they did the film. Though just what that ending is, Perry isn't saying.

 

But playing through the game from Neo's perspective is just the beginning of a much bigger plan. Shiny wants the gameplay to mirror the movies more so than any other motion picture-inspired videogame has before. To accomplish this, Perry claims that anything that Neo could do in the movies you'll be able to do in the game as well. Not only will Neo be a master of seven different fighting arts (learned and enhanced through the brainjack training programs only hinted at in the films), but he'll also be able to view the world in code vision, slow down the enemies and objects around him, and eventually even fly. Players will even be able to recreate the end of the first movie by gaining the ability to jump into their opponents and burst them from the inside. It sounds awesome, but it's just too bad we didn't get to see it.

 

Though the demo on display wasn't running on an actual PS2 unit, the pre-recorded movies that Perry had with him were taken from a PlayStation development kit back at Shiny HQ. Regardless of where they came from, though, the visuals were extremely beautiful and acted as the catalyst to my eventual excitement. Path of Neo does things on PS2 previously thought impossible. Normal Mapping, for example, was shown to be entirely feasible on Sony's aging machine via a cool spotlight hitting a brick wall demo. For the unfamiliar, Normal Mapping is a technique that's used to add shading to without using polygons, but rather than calculate on a single channel as bump mapping does, it calculates on multiple channels -- creating realistic shadow and lighting effects that are usually only reserved for high-end Xbox ports. Other cool visual tricks, like light blooming, depth of field, reflection mapping, and other such buzz words were turned on to full effect for a result that was nothing less than beautiful. It makes wonder just how good the Xbox version is going to look.
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  • 3 weeks later...

Hey, I'm really excited about this game. I still play (very specific) parts of EtM every now and then. There is a great game in there trying to get out. The graphics are a bit chunky (even in PoNeo), but the movements look good. If Shiny takes its sweet time to finish the game, it could be a real winner.

 

But I'm a Matrix Trilogy fanboy, so take my thoughts with the proverbial grain.

 

Take care,

Chuck

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