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Indigo Prophecy for PS2, Xbox and PC (for adventure fans)


Romier S
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Atari today announced they would be publishing Indigo Prophecy for the Playstation 2, Xbox and PS2. The title was formerly known as Fahrenheit and is being developed by independent French studio Quantic Dream. The is a highly cinematic thriller that take it's cue from high budget hollywood movies. The developers have noted a large emphasis on the cinematic camera angles and a shifting score as well as open ended tale that is affected by your decisions. Here is a story synopsis:

 

Indigo Prophecy is set in a near-future New York City, which has been plagued by a series of random murders perpetrated by seemingly innocent citizens. The game begins with protagonist Lucas Kane coming to his senses after committing one such killing...and having no idea why he did the deed. On the run from the police, he commences an adventure that will sport a branching plotline where players' decisions will change the outcome of the game.

 

You can read the full announcement here .

 

I uploaded a few screens to the server for you guys. Take a look:

 

indigo.jpg

indigo1.jpg

indigo2.jpg

indigo3.jpg

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  • 1 month later...

Wanted to resurrect this thread for two very good reasons:

 

First:

 

-There's a great website for the game out there that's worth checking out. Definitely has a nice design behind it and I like the ambient sounds in the background. Also has some good info on the characters and gameplay features:

 

http://www.fahrenheitgame.com/index.php?lg=us

 

Finally:

 

-Since Brian mentioned Omikron, I read this recent little tidbit on the news portion of Quantic Dreams website:

 

http://www.quanticdream.com/pages/frameset_pub.php?lg=us

 

Quantic Dream is finalizing initial design documents for two next-generation projects: OMIKRON 2, the sequel to Quantic Dream's first PC hit, and INFRAWORLD, a new franchise.

 

Both projects are aimed at X-Box 2, PS3 consoles and for PC and will be developed on Quantic Dream's proprietary next gen' engine. The later will offer enhanced physics capabilities through a recently signed partnership with NOVODEX and a range of action orientated features. Talks are also being finalized with major middleware creators to integrate enhanced AI capabilities. More news soon?

 

I wonder if Bowie will be in the sequel?

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  • 4 weeks later...

IGN has a new preview up for Indigo Prophecy that goes into a little more detail about it's gameplay. You can read it here .

 

The plot is moved along by timed events that are displayed through multiple panels of action. This style is most commonly associated with Fox's 24. It is an excellent way to build suspense without having an actual timer on the screen. For example, while Kane struggles to grasp his situation in the diner, other panels show that one of the other patrons outside the bathroom is a city cop. Eventually, the officer goes to use the bathroom where he will discover the deed and arrest Kane if he doesn't think fast.

 

The first order of business was to dispose of the body. Kane can grab the corpse and pull it into a stall to get it out of view. This triggers a mini-game with the shoulder buttons that keeps Kane's grip on his victim. There are numerous options in this small room, and each decision changes the path of the story. Walking up to a mop in the corner allows players to wash up the pools of blood. Unlike typical adventure games, this doesn't just happen automatically; you actually have to move the mop back and forth across the ground. Kane can then check his reflection for irregularities, hide the murder weapon, and find some change in the condom machine. Later, this quarter can be used to make a phone call in the diner. The call for help may seem like a good idea, but later, this call might be traced to implicate him in the crime.

 

The interesting thing about this point of view change is that Kane's actions will leave clues for when players switch over to the good guys. In the opening scene, it is almost like players are working against themselves by hiding evidence that they will later be forced to discover. The developers described the storyline as having a rubber band quality. While players will eventually end up at the same conclusions, there are hundreds of variations on how to progress through the game.

 

Sounds really damn interesting thus far. I like how they have implemented the changes in points of view and investigative elements. Mark recently wrote up some impressions on Still Life and noted how disappointing it was that the game didn't let you do enough detective work. This game seems to remedy that.

 

EDIT: Gamespot has some new videos of the game up as well, an excellent trailer (which I highly recommend watching just for the opening theme music which is really good), as well as an interview with one of the developers on the game. You can take a look here . I've taken the liberty of uploading two of those videos to the server. You can download them below:

 

Indigo Prophecy - Kane hides the body

Indigo Prophecy - Discovery

 

It's going to suck waiting until September for this game.

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  • 1 month later...

I was reading one of the previews on Gamespot and came across this little tidbit which I hadn't noticed before:

 

We were only able to hear a few snippets of music, but we were told the final game will feature a soundtrack by composer Angelo Badalamenti, who has numerous credits in both film and television to his name, including Twin Peaks.

 

David Lynch fans will recognize the name. He is the man behind a great deal of the music featured in Twin Peaks along with many of Lynch's films. Excellent news :rock .

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  • 1 month later...
:rock Now release it already. So all three of us that care can go buy the game, find out it's fanastic, and watch it tank. :D

 

Well, renaming it Indigo Prophecy from Fahrenheit, won't help any, whose bright idea was that? Destined to be overlooked, where's the damn movie tie-in? It's sad really, some stunningly mediocre games sell simply beause of a movie licence where original titles like psychonauts sink without a trace in record time.

 

I"ve seen two trailers for the game, one with an atrocoius heavy rock soundtrack, lord, I hope that isn't representative of the in-game music.

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Well, renaming it Indigo Prophecy from Fahrenheit, won't help any, whose bright idea was that?

They could call it "Bob the bitch tit" and it wouldn't sell much (well ok, it may sell with that name ;) ). The fact that it's an adventure title, in the style of the PC adventure genre, pretty much guarentees less exposure. The 39.99 price tag almost gaurentees it won't break out much past the genre fans. Oh well, I know I'll be buying it and I hope it turns out really well.

 

Aside from that, my comment about the games potential sales were jokingly thrown out there. Who knows, Katamari broke through. If the game ends up being good enough (and appealing enough) who knows what can happen.

 

I"ve seen two trailers for the game, one with an atrocoius heavy rock soundtrack, lord, I hope that isn't representative of the in-game music.

Have you watched the latest trailer? I posted it a few posts up. It includes music directly from the game and it's very well done (remember Angelo Badalamenti is doing the score). The games website also features some music directly from the game as well. You can check it out here:

 

http://www.quanticdream.com/pages/frameset_index.php?lg=us

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They could call it "Bob the bitch tit" and it wouldn't sell much (well ok' date=' it may sell with that name ;) ). The fact that it's an adventure title, in the style of the PC adventure genre, pretty much guarentees less exposure. The 39.99 price tag almost gaurentees it won't break out much past the genre fans. Oh well, I know I'll be buying it and I hope it turns out really well.

 

Aside from that, my comment about the games potential sales were jokingly thrown out there. Who knows, Katamari broke through. If the game ends up being good enough (and appealing enough) who knows what can happen.

 

 

Have you watched the latest trailer? I posted it a few posts up. It includes music directly from the game and it's very well done (remember Angelo Badalamenti is doing the score). The games website also features some music directly from the game as well. You can check it out here:

 

http://www.quanticdream.com/pages/frameset_index.php?lg=us

 

I've seen both trailers and I liked the music from the latest trailer, however, what scares me is, if you go to gametrailers.com, guess which trailer is the higher rated one? You got it, the one with the atrocious rock song. I can just see Atari making a last minute change to improve the game's sales potential.

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I can just see Atari making a last minute change to improve the game's sales potential.

I wouldn't worry too much about that happening still. With the website in full swing and the game now having gone gold (and off to replication land), I doubt Atari would make such changes. If anything I hope they release the soundtrack to the game. I've sat at the website doing nothing, just letting the music play in the background while I'm working on stuff. :)

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Played the demo during my lunch break....I love it. It's a cinematic choose your own path style adventure game. I love the style of it, it looks wonderful, and the possibilities for changing the story give me hope that it will have some serious replay value.

 

It's worth repeating yet again: PLEASE PLEASE PLEASE! Release a soundtrack!

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