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Starwars Republic Commando (Who knew the Clone Wars could be this fun?)


Derrik Draven
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Lucasarts has the website up here.

 

Check out the new high res movie here.

 

This game is looking better and better, imho. I'm really hoping that the gameplay matches the rather impressive visuals. Squad action is something I really like. Was able to stomach Brute Force and loved the hell out of Freedom Fighters. Republic Commando, hopefully, will be another winner.

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I thought it was pretty good too, Capt! Picking this one up for sure. My only nitpick was that there seems to be no way to walk. You only have run. That's the main reason I couldn't stand Max Payne. I know it seems like some stupid shit to nitpick but, for some reason, the "feel" of how your character moves REALLY makes a game for me.

 

If you crouch, you can move slowly in Rep Commando. Just wish there was a way to stand and walk. Hell...what are analog controls for anyhow?!!!?

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  • 2 weeks later...

Ok I must be missing something here. I played the demo and was completely bored with it. The overall look and feel of the game just wasn't working for me. Granted the level the demo consisted of was pretty bland and way too short but the gameplay it demonstrates is was pretty lame IMO. Walk down hallway, shoot some robots, come to a door, tell your squad to blast door, walk down hallway and shoot more robots, come to a room, place your squad behind conveniently placed barriers and have a shootout, repeat process. Random thoughts during the game that I had:

 

"Aren't these the robots in that one Starwars movie with that Jar Jar character?"

 

"Wow these robots cant kill me even if I just stand here." *yawn*

 

"This weapon blows. I hope there are other ones in the demo..."

 

"Oh look some conviently placed ammo....at least I think its ammo. Sure is hard to tell. Its just a bunch of boxes...sitting there...on the ground."

 

"Hey look health stations. Too bad I dont need them because I still have full health."

 

"Was that a giant fly I just shot? Hmm and I thought this was just going to be a bunch of stupid robots. Now I get to kill bugs!"

 

"Ok so the giant flys weren't around very long. Where did they go? They must have flown away after they saw me kill the others..."

 

"Still got full health? You'd think I would have some damage by now..."

 

"Its a giant robotic spider like thingy. *tosses some grenades at it and it dies" Well that was rather...easy"

 

DEMO ENDS

 

:confused:

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Thirded. Reminds me of Rainbow Six in the Star Wars Universe. However instead of giving "open, flash, and clear" instructions, you see a ghosted image of where one of your teammates could be. Might be a turnoff for some people. As long as the NPC AI works in this kind of a situation and they don't kill me, great. :)

 

I played the demo as well with Jay and I was very impressed. I think he was as well.

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  • 3 weeks later...
  • 2 weeks later...

Gamespot have their review of Star Wars Republic Commando out:

 

http://www.gamespot.com/pc/action/starwarsrepubliccommando/index.html?q=republic+commando

 

Gamespot gave it a surprisingly high (for Gamespot anyway) 8.7. I was really looking forward to getting this one because I loved the demo. PC Gamer gave it a 67% even though most of the review was praise for the game. Also Eurogamer gave it an 8/10.

 

Anyone else picking this one up?

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I cannot believe this game is getting lumped with the Rainbow Six franchise just because it has a "squad". Makes me cringe everytime I see the 2 mentioned together. :) Really there is nothing tactical about the game (at least based on the demo I played and gameplay clips from the full game I've seen). The game holds your hand and forces you to place your AI squad mates in preset positions and areas. Beyond that they just kind of follow you around (feels really scripted). No doubt the game conveys the Starwars universe well and presents scenerios that would cater to the Starwars fan but I can't help but wonder if the Starwars brand wasn't attached to this game what the reviews would look like then. Not that I think there is a Starwars bias in men in there 20's and 30's. :) I think ign.com kind of echo'd my impressions with the following quote:

 

"In short, Republic Commando is a solid endeavor that just comes up as little short. The single-player campaign seems to end pretty quickly (8-11 hours max), the Wookiees are indeed cool as they smote enemies against the ground in various ways, the multiplayer is average, and overall it's visually appealing. Sound appealing to you? Go get it. Still on the fence? If you're a hardcore player, rent this first."

 

Why would anyone pay full price for a game that has 10 hours of gameplay and a ho-hum multiplayer mode when you can rent it at Blockbuster for a couple weeks and get all the enjoyment out of it? I would hate for someone like iCamp go buy this game because someone said it is "like Rainbow Six" only to be disapointed in the end and be short $40-50 bucks. You are wise to save your $ for Lockdown and perhaps rent Republic Commando if you feel compelled to play it.

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I'm picking it up, gamestop called me this morning saying it would be in tomorrow afternoon. I researched it and Project Snowblind as I was going to get one of them and decided on Republic Commando, I do think on-line co-op could have really made this one shine though. I did notice in this weekends Target circular they had it listed for $39.99 so I may cancel may GS reserve and get it there.

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I do think on-line co-op could have really made this one shine though

 

Thoughts of 4-player co-op through the single player campaign are sweet aren't they? Would have moved this into the purchase zone for me. As of right now, it will more than likely end up a rental. Too much other stuff coming in March.

 

EDIT: By the way, I merged this topic with the existing Republic Commando topic. I kept both thread titles so it would remain recognizable by Tranquility.

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I cannot believe this game is getting lumped with the Rainbow Six franchise just because it has a "squad". Makes me cringe everytime I see the 2 mentioned together. Really there is nothing tactical about the game (at least based on the demo I played and gameplay clips from the full game I've seen).

 

There's nothing really 'tactical' about Rainbow Six either. Sure, the game is designed to make you think it requires tactics or strategic thinking but it boils down to simple memorization of enemy locations. It's quite easy to beat both Xbox Rainbow Six games Rambo-like -without ever using your squad.

 

From my perspective, based upon what I saw in the Republic Commando demo this game might actually require more use of the squad than Rainbow Six ever did.

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There's nothing really 'tactical' about Rainbow Six either. Sure, the game is designed to make you think it requires tactics or strategic thinking but it boils down to simple memorization of enemy locations. It's quite easy to beat both Xbox Rainbow Six games Rambo-like -without ever using your squad.

 

 

I guess when I think Rainbow Six I'm thinking strictly multiplayer which requires good team organization/tactics along with good individual skill to succeed. Single player is as you said trial and error and really nothing special at all. I barely touch single player in those Rainbow games although I thought the addition of the lone wolf gameplay mode was great for target practice to hone your online skills.

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Id just like to chime in and say not everyone likes long 40 hours single player. There are more people out there that dont finish games, then those that finish. Some like 10-15 hours which they can get done in a weekend. Im one of them.

 

I'd be one of them too if the game retailed for $20 to $30 -but for $50 ten hours of gameplay is not reasonable. At least not at my income level.

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