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Microsoft Game Studios & Unreal Engine 3


Chris F

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  • 1 month later...

I don't know if I made this comment here before...

 

When this announcement was made at GDC I wondered if, perhaps, Bungie might utilize this fairly mature engine for Halo 3? Leaving the Halo engine behind for a ready-for-the-next-gen engine seems a good way to get Halo 3 completed in a lot less time. Why develop a whole new Halo engine when the Unreal Engine 3 is sitting on the shelf waiting to be purchased?

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In some more interesting bit of news, Silicon Knights has chosen the Unreal 3.0 engine for it's next gen games as well. The list of developers that have licensed this technology continue to grow more and more. Microsoft, Midway, Silicon Knights.....

 

Here is the scoop on SK:

 

http://ps2.ign.com/articles/611/611758p1.html

 

Epic Games today announced that the critically acclaimed development studio Silicon Knights has chosen to license the powerful Unreal Engine 3 for all of its next-generation games. In an official release, Epic stated that, "By using the Unreal Engine 3, Silicon Knights believes that it will be able to push the boundaries of games and take them beyond gamers' wildest expectations." Silicon Knights, best known for adult-themed software like Blood Omen: Legacy of Kain, Eternal Darkness: Sanity's Requiem and Metal Gear Solid: The Twin Snakes, is underway with multiple projects for still-unspecified next-generation consoles. The studio, a former Nintendo second party, ended its exclusive collaboration with the Big N last year in order to branch out and create games for other, competing platforms.

Could we see a multiplatform Eternal Darkness sequel using the Unreal 3 tech? (I'm not entirely sure whether Nintendo actually holds the rights to Eternal Darkness)

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