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What's the most you will pay for Halo 2 Expansion Pack


What's the most you will pay for Halo 2 Expansion Pack?  

1 member has voted

  1. 1. What's the most you will pay for Halo 2 Expansion Pack?

    • $19
      8
    • $15
      2
    • $10
      5
    • $5
      4
    • 0


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The details aren't final yet. And we all have an idea of what we "deserve." But in the end, what will you pay. If you're not willing to pay anything, your excluded from this poll because that means you're either not into Halo 2 enough to care, or your so bitter about paying for content that your a margin of error anyway : )

 

My feeling is that $2 a map is a reasonable price for an Xblive game that I've played more than any other. I suspect though that it will end up cheaper than that anyway. But if I did have to pay $20 I would. I hope though that it is closer to $10. Who knows, maybe that documentary on the disk will actually entice me to spend the extra premium to get it in store.

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Zero for me. There weren't that many maps included with Halo 2 to begin with. Why would I pay more for only NINE more? All it takes is one look at the bonus packs Epics released for Unreal Tournament 2003/2004 - for FREE no less - to realize that paying for ANY maps for Halo 2 is a ripoff.

 

A 20$ "add-on" that only includes 9 maps better offer me breakfast and a blumpkin before I'd even consider buying it.

 

Personally, I think if this 20$ 9 map "expansion" stuff is true, it's a slap in the face for Bungie/Halo fans.

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There weren't that many maps included with Halo 2 to begin with.

 

I argued with JTello on the same subject. Halo 2 came with 11 maps. How many did Half-Life, Half-Life 2, Doom III, RTCW, MechAssault, Crimson Skies, MechAssault II, Unreal Championship, and Battlefield 1942 come with? I actually don't know or remember the numbers. But my guess is that Halo 2's map count isn't significantly below the competition average, and is probably above it I bet. If someone can post the actual numbers though, it would help or hurt my argument appropriately.

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It's not just a matter of whether or not Halo 2 had more or an average amount of maps included. It's a matter of there also being a lot of FREE content for almost ALL of the games you've mentioned.

 

The latest rumor is that aside from the 9 maps, are 2-3 single player missions & cinematics tied into the H2 storyline. On another forum I read that they'd make it available for 20$ on a disc for those without Xbox Live, and it would be a free download (~100MB) for Xbox Live subscribers. Take that all with a grain of salt of course, since Bungie hasn't made any sort of announcements regarding this... yet.

 

Now, depending on the length of the single player mission, if this turns out to be true, I MAY pay 20$ to save myself the download time, but free is the way it SHOULD go.

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It's not just a matter of whether or not Halo 2 had more or an average amount of maps included. It's a matter of there also being a lot of FREE content for almost ALL of the games you've mentioned.

 

Are you including the user-created content? Because that is an unfair argument against Halo 2, no? If you're just talking about free expansions, so long as their not using user-created maps (which companies do), then that is fair I suppose. Though many of the games on that list have actually been out for years, and Halo 2 has been out for months. And the majority of those games, particularly on the console side, still wouldn't have significantly more maps than Halo 2, no?

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I wouldn't pay a cent for it, it should be free to DL on XBL. If it's not free over XBL, shame on MS for short changing their user base. They heavily insinuated there would be free H2 downloads when it released, now is where that rubber meets the road.

 

Especially with them wanting to ramp up a user base before Xbox 2 ships this fall, nickel and diming your best franchise to death isn't a great idea.

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I'll pay whatever it costs but I agree that MS/bugie should make it free. I am hoping this $20 rumor just has to do with providing those without XBL a way to get the updates.

 

Do you guys think these new levels are a completely seperate release/download from the patches/fixes that are coming out?

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Do you guys think these new levels are a completely seperate release/download from the patches/fixes that are coming out?

Yes, they are releasing that separately. And I still maintain that at least some of the content will be free. Perhaps that Halo 1 redos will be free, if not more. And I agree that they should keep their XBlive folks happy. I also wonder though, whether this is their best opportunity to experiment with charging for content as they gear up for Xbox Next. Perhaps they will release the content at a certain price. Then they will drop the price later based on market response. THey do it in stores, why not with online content too?

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All this will be moot point when Pariah comes out and we're all able to make 34,000,000,000,000 maps with it. :lmfao

 

But yeah, all anyone wants to play at my gatherings is Halo 2, so yeah, $20 down the drain and all that shit. But if we all WEREN'T sheep and we actually had the incentive to give games like Timesplitters Future Perfect and Pariah a chance, we'd realize that we can make all our own maps and make this a non-issue. But unfortunately, mindshare is mindshare.

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we can make all our own maps and make this a non-issue

 

I am not so sure about this. I highly doubt that any user made maps will be as diverse and well thought out as those carefully crafted from scratch by professionals. That is where the genius lies in my opinion. Making a level that is creative and fun to play 100 times in a row is not a trivial task.

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Making a level that is creative and fun to play 100 times in a row is not a trivial task.

 

I agree... but I'm not gonna spend 5 minutes slapping together some ass map just so I can say I did it look at me look at me. I'm going to see what the editor's capable of and put some thought into it at least. And I'm also fully aware that the map editors in Pariah and Timesplitters FP are gonna be limited compared to me plunking down a few grand on Maya and spending a month or two coming up with something. But hopefully the in-game map editors won't be a total wash.

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I am not so sure about this. I highly doubt that any user made maps will be as diverse and well thought out as those carefully crafted from scratch by professionals. That is where the genius lies in my opinion. Making a level that is creative and fun to play 100 times in a row is not a trivial task.

 

 

I thought the same thing. Anyone who owned Marathon Infinity back in the day (it came with 'Phorge', which was a map-making utility) will tell you it is REALLY tough to make a fun map, let alone a map that doesn't look stupid. Most of my maps looked like Coagulation, but without the tunnels and bases. I imagine any map-making program to come out in 2005 would be much better, but gamers also expect a lot more than they used to.

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