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Soul Calibur 3 - PS2 Exclusive


kelley
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Exclusive? -no way!

There has been a LOT of suggestive movement on the retail side that indicated this was going to be across all platforms. If Gamepro's info is correct it must have been a very recent development. Good move by Sony -that's for certain.

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By "exclusive" I'm wondering if that just means certain features of the game are exclusive to the PS2 version.

 

I was thinking the same thing. I find it odd that Namco wouldn't at least release it on the GameCube as well, considering the fact that it sold better than the PS2 and Xbox releases thanks to the inclussion of Link as an exclussive character.

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Nope, at this point it's a proper "PS2 Exclusive" - the press release etc went out today.

 

Man, wtf? I'm a huge Soul Calibur fan. But I only have an Xbox and a GC. After having two versions of SC2 to choose from this feels like a big slap in the face from Namco.

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Disappointing to see it go full on PS2 exclusive. The three simulatneous releases on the GC, PS2 and Xbox gave everyone a little love along with the exclusive characters. Though after seeing what Namco did with Tekken 5, I'll still plop down the money for it regardless. I've enjoyed the series since the original Soul Blade made it's way to the Playstation in fact.

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As someone who spent a non-trivial amount of money of a proper Hori Soul Calibur II arcade stick for my Gamecube, this is a serious kick in the teeth. Sure, I've got a PS2, but I'm not happy about having to buy yet another stick.

 

I hear that. A friend of mine who doesn't even own a Cube bought himself a certain Cube controller just for playing Soul Calibur II with me (on my Cube). We're not liking Namco right now.

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  • 6 months later...

I played the demo of SoulCalibur III last night. Loved it. Barely scratched the surface as far as what this game is going to offer but I'm confident that the final version of this game will kick all manner of ass. Kilik plays slightly different and has a few new moves. Tira looks like she'll be a fun character. Voldo still looks gross. Talim doesn't look like an anime character anymore.

 

Single player is no longer a series of fights leading up to Inferno. You actually get to choose branching paths for your character and completely change his storyline, which will most likely lead to multiple endings.

 

The character creator was interesting, but again, it barely scratched the surface. I created a ninja who had his own unique weapon and got to play as him. He was shooting fireballs and doing these weird air jumps where he'd land on his head and bust up the ground as he landed. Really cool stuff.

 

The game itself looks about as good as it can look on the PS2. The framerate stayed at 60 FPS the entire time. The character models looked about the same as they did in SC2 but the backgrounds looked fantastic.

 

I won't miss the online component because there is so much other stuff in this game – you get to fight a 40 ft. tall statue called Colossus, there's a coin collector mode, and there's also an RTS game where you can send a bunch of created characters to fight an enemy team (and choose to fight your opponents manually of course).

 

Definite purchase.

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Fantastic Anthony. Very glad to hear the game is turning out well. The lack of online is disappointing but the character creator looks to be a great addition. The new focus on recent fighting games in providing good single player experiences is a good one. Quick question for you Anthony; did the demo run in progressive scan?

 

Also here's some new screenshots of the game:

 

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[ATTACH]309[/ATTACH]

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I'm having trouble imagining Soul Calibur online. I can't imagine a game that'd be more sensitive to lag. I really don't think our internet is up to it yet. It'd probably have to be a different game with much more relaxed timings.

DOA manages just fine now that they updated the code. Although DOA's counters aren't as precise as SC's.

 

I'm just still bitter neither the Cube or the Xbox gets a version. I have an imported copy of SC2 for my Cube, and a copy for the Xbox.

 

I'm holding onto hope that the series makes a return to the Xbox 360 with online.

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Quick question for you Anthony; did the demo run in progressive scan?

 

I played the game on a good-old-fangled 36" TV, so I'd be the wrooong person to ask. ;)

 

I'm having trouble imagining Soul Calibur online. I can't imagine a game that'd be more sensitive to lag. I really don't think our internet is up to it yet.

 

I get FiOS in two weeks. 15Mbps/2Mbps for the same price as DSL.

 

HOORAY TEST MARKET :D :D :D :D :D :D

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Saw the thread and remembered a bit of info I got from a Namco sales rep at a recent meeting: He said Soul Calibur 3 is not a PS2 exclusive because Sony threw a bunch of money Namco's way. Rather, keeping development tied to a single platform was the only way they could hit a Christmas release.

 

He gave several hints that we will see SC3 on other consoles in the near future.

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AMEN!

 

Now if they add online' date=' life will be good (well, better).[/quote']I got the sense from an interview with Namco, just before SC2 came out, that they aren't particularly enthusiastic about developing the SC series for online ... that making a fast/smooth game like SC for online would require too many compromises in gameplay. And I totally see their point of view too. Though since the compeition is doing it, they have to.

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I got the sense from an interview with Namco, just before SC2 came out, that they aren't particularly enthusiastic about developing the SC series for online ... that making a fast/smooth game like SC for online would require too many compromises in gameplay. And I totally see their point of view too. Though since the compeition is doing it, they have to.

 

Well I guess I'm the only one who's glad to hear that (the developers are reluctant to comprimise SC's gameplay for online play :)). They don't have to do anything, if you ask me. SC online wouldn't be SC anymore.

 

If they have to add some bastardized version for online play, though (since it'd probably make them a lot of money), that's cool as long as they keep the offline play the same.

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Saw the thread and remembered a bit of info I got from a Namco sales rep at a recent meeting: He said Soul Calibur 3 is not a PS2 exclusive because Sony threw a bunch of money Namco's way. Rather' date=' keeping development tied to a single platform was the only way they could hit a Christmas release.

 

He gave several hints that we will see SC3 on other consoles in the near future.[/quote']

 

This would infuriate me to no end.

 

Actually, I have no room to talk - I paid for Soul Calibur II twice. I bought the Japanese Gamecube version months before the American verison was released. Got the XBox version at US launch too and still own them both.

 

Bleh.

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Nor I Mike. Apologies, but Street Fighter III Third Strike is also a highly timing based game that can be completely ruined by large amounts of lag. Capcom was able to make the transistion to online gaming just fine with the Anniversary Edition without making any changes to the gameplay. Dead or Alive, though not as fast paced as Sould Calibur was able to overcome it's network issues with a patch or two and is highly playable as well without making any gameplay changes. It's counters are extremely timing based in fact. There is no reason Soul Calibur couldn't be made playable online and I don't see any reason why it would need to be bastardized to do so.

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