JFo Posted March 23, 2005 Report Share Posted March 23, 2005 You can read about the agreement here: In a release issued this morning, Sega announced an agreement to acquire and publish next-generation game content from Canadian developer Silicon Knights. The Ontario-based developer is known for such recent games as Metal Gear Solid: The Twin Snakes and Eternal Darkness for the GameCube, as well as Blood Omen: Legacy of Kain for the original PlayStation. No titles or release dates were mentioned. Very interesting. The article seems a little unclear though. Did Sega purchase SK in full, or are they simply publishing their games. Either way, I hope we finally see Too Human come to life with the next wave of systems. Quote Link to comment Share on other sites More sharing options...
dogbert Posted March 23, 2005 Report Share Posted March 23, 2005 The phrase "acquire & publish content" suggests they're acting as publisher for Silicon Knights & at the same time will own the IP for what they develop, rather than actually buying the developer. Quote Link to comment Share on other sites More sharing options...
Camp Posted March 24, 2005 Report Share Posted March 24, 2005 Doesn't Nintendo own a substantial stake in SK? Quote Link to comment Share on other sites More sharing options...
Romier S Posted April 5, 2006 Report Share Posted April 5, 2006 We've all heard about Too Human by now which is Silicon Knights new game for the Xbox 360. Famitsu actually has some new screens of the game which Xboxyde was kind enought to scan. Here they are for your viewing pleasure: [ATTACH]1273[/ATTACH] [ATTACH]1274[/ATTACH] Quote Link to comment Share on other sites More sharing options...
Bassmasa Posted April 5, 2006 Report Share Posted April 5, 2006 Awesome, Eternal Darkness is probably in my Top 10 all time list. Can't wait for this one to hit. Quote Link to comment Share on other sites More sharing options...
The Daisy Posted April 5, 2006 Report Share Posted April 5, 2006 I'm interested to see more about this game at E3. I loved ED as well, but I'm not sure what to expect from Too Human. Glen Quote Link to comment Share on other sites More sharing options...
dogbert Posted April 5, 2006 Report Share Posted April 5, 2006 Wake me up when they announce the project with Sega. Quote Link to comment Share on other sites More sharing options...
Romier S Posted April 5, 2006 Report Share Posted April 5, 2006 Some more info on Too Human (including a Live multiplayer mode that's supposed to be similiar to Phantasy Star Online!) from a recent magazine article: - About aiming you generally have auto-aim working. But if you use the right stick while shooting, you can manually target, and if you use the bumpers, you can do eight-way, robotron-style control. - It says since they dont have platforming the jump is map to the A button for air combat. - Camera system: If your using pistols, the camera automatically zooms out to give you a clear view of your targets, but if you use your sword, it zooms in to show off the action, more like a fighting game. Its goes on to say the camera seems full of suprises - EGM witnessed some really clever zooms, pans, and cuts that gave the game a unique look. - By tapping the right stick in the direction of an enemy, you'll see Baldur rapidly careening around the screen dishing out devastating attacks and combos. When flicked in tandem with directions on the left stick, the right analog stick digs even deeper into Baldur's arsenal, filling the screen with effects - laden supermoves. It goes on to say once you get used to the frenzied pace and fluid fighting, its a highly rewarding , visceral combat experience more akin to a fighting game than a traditional adventure title. - When using both sticks in tandem you can create moves on your own. The article says something about having customizable combos. - Weapons types ( swords, hammers, polearms, pistols, rifles, lasers, and more). - Xbox Live component: Too human will allow players to venture onto Xbox Live and tackle the full single-player adventure with up to 4 other players. "A good analogy for this mode is phantasy star online," explains too human designer Henry Sterchi. "It was the first online RPG that had real combat, and you could actually chain the attack together. We thought: What if every time you were attacking, you were busting out all these really cool moves?" Expect seriously ramped-up difficulty, some unique rare item drops, and ***-kicking team up moves. "Imagine you launch an enemy up in the air, then your buddy jumps up and grabs him by the legs and piledrives him into the ground," adds Denis Dyack - Place dubbed Cyberspace. In it you'll find a great reposity of info, cybernetic upgrades, and plenty of secrets. Its not like the cyberspace we think it is. It's like our reality nothing like the Matrix. Silicon knights wanted to make it look as natural as possible. - Should be playable at E3. November release. Quote Link to comment Share on other sites More sharing options...
Romier S Posted April 25, 2006 Report Share Posted April 25, 2006 Some high resolution shots of Too Human for those interested: [ATTACH]1359[/ATTACH] [ATTACH]1360[/ATTACH] [ATTACH]1361[/ATTACH] [ATTACH]1362[/ATTACH] [ATTACH]1363[/ATTACH] Quote Link to comment Share on other sites More sharing options...
Romier S Posted April 25, 2006 Report Share Posted April 25, 2006 One more: [ATTACH]1364[/ATTACH] Quote Link to comment Share on other sites More sharing options...
Camp Posted April 25, 2006 Report Share Posted April 25, 2006 Looks nice. I think the control scheme is one I'm going to have to try first. It could be hit or miss depending upon that control scheme. Quote Link to comment Share on other sites More sharing options...
foogledricks Posted April 26, 2006 Report Share Posted April 26, 2006 This and Gears of War the games I am most interested in seeing at E3 now. Quote Link to comment Share on other sites More sharing options...
Eric M Posted April 26, 2006 Report Share Posted April 26, 2006 I loved Eternal Darkness and the original Legacy of Kain is one of the reasons I bought a Playstation. I just read the article in EGM about this game and I'll be along for whatever ride Silicon Knights wants to take me on. :tu Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 2, 2006 Report Share Posted May 2, 2006 Some early gameplay footage of Too Human from March of this year. Too Human gameplay footage Quote Link to comment Share on other sites More sharing options...
Camp Posted May 3, 2006 Report Share Posted May 3, 2006 Not so sure about that low camera angle. It's difficult to see enemies approaching. Quote Link to comment Share on other sites More sharing options...
Blind Squirrel Posted May 3, 2006 Report Share Posted May 3, 2006 Er... I hope in the final build the enemies do more than run up to you and just stand there waiting for you to attack. Quote Link to comment Share on other sites More sharing options...
JParamch Posted May 3, 2006 Report Share Posted May 3, 2006 nice! That staff combat looks as fluid as hell! Quote Link to comment Share on other sites More sharing options...
foogledricks Posted May 3, 2006 Report Share Posted May 3, 2006 I just have to keep telling myself, "Self, this is not Ninja Gaiden, and that's ok, stop comparing every action game to Ninja Gaiden, its not that every other action game is slow and sluggish, its that Ninja Gaiden is way too fast, give it a chance" Quote Link to comment Share on other sites More sharing options...
dogbert Posted May 10, 2006 Report Share Posted May 10, 2006 I just saw Too Human on G4TV (with a commentary by Dennis)... Um... They really should have shown off some of the more impressive stuff in this game. I've heard it's really impressive... I've heard the other stuff they're working on is really impressive. What they showed wasn't. And boy, that camera needs a cinematographer. Quote Link to comment Share on other sites More sharing options...
Camp Posted May 10, 2006 Report Share Posted May 10, 2006 Even worse, the layman watching G4 sees all the slowdown in the gameplay and thinks that's how the game will be when it ships. They should know better and take the time to explain what will be different in the final game. Quote Link to comment Share on other sites More sharing options...
foogledricks Posted May 10, 2006 Report Share Posted May 10, 2006 Yeah, this game impressed me when I read about it in EGM. But the two videos I have seen of it seem like a completely different game. I kept seeing the same "moves" over and over again. They seemed a little sluggish. No RPG components were obvious (they touted that and the story are the most important parts of the game, yet none of that is even hinted at in the trailers). If I hadn't read the EGM article, I wouldn't be the least bit interested in this title based on the videos. And this comes out this year? Quote Link to comment Share on other sites More sharing options...
iainl Posted May 10, 2006 Report Share Posted May 10, 2006 As Brian said elsewhere, Bald is the new Lensflare. Well, that, or a cheap way of avoiding clumsy hair animations. Quote Link to comment Share on other sites More sharing options...
The Daisy Posted May 10, 2006 Report Share Posted May 10, 2006 As Brian said elsewhere' date=' Bald is the new Lensflare.[/quote'] If they really want to impress me with their "bald rendering," try and do a video game combover. Glen Quote Link to comment Share on other sites More sharing options...
dogbert Posted May 14, 2006 Report Share Posted May 14, 2006 Too Human shouldn't have been shown in the state it was shown on the show floor. I saw it crash a couple of times. The framerate was consistently atrocious, and the camera was abysmal. On top of that, the game just wasn't very fun in the form it was playable. I've heard good things about what SK are upto, this just wasn't a good demonstration of it. Quote Link to comment Share on other sites More sharing options...
bendak Posted June 15, 2006 Report Share Posted June 15, 2006 Blog #7 is up from the art director this time... http://blogs.ign.com/silicon-knights/ If you haven't read the other 6 they are worth reading too. Oh yeah and I can promise you the camera will be fixed for X06.... :tu Quote Link to comment Share on other sites More sharing options...
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