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Revolution Controller to Have Less Buttons


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I believe this was discussed previously. Here are some quotes from Nintendo on the matter:

http://www.gamespot.com/news/2005/03/29/news_6121264.html

 

Controllers for current consoles have more than doubled [in complexity] from older consoles. They may satisfy the hardcore gamers, but they've become too difficult for more casual gamers
Wouldn't it be funny if "Revolution" truly comes full circle and uses an Atari 2600 joy stick!

 

There is one thing that is clear amongst the mud. Nintendo's console will continue to be the least preferred platform for 3rd party cross-platform releases. Imagine trying to play the latest Soul Caliber or Madden with a scaled down "interface" - I really like the Gamecube controller, its design is so much more thoughtful and deliberate than most other controllers. But its going to put a blockade in front of developers trying to make cross-platform games...

...Unless it is like the liquid terminator in T2 and can morph into the appropriate device on demand.

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Imagine trying to play the latest Soul Caliber

 

If they don't support 3rd-party arcade sticks I wouldn't touch any fighter anyway; lack of decent XBox sticks is what made me buy SC2 on the Cube.

 

As demonstrated so wonderfully with their DK Bongos, custom controllers are an excellent thing, and something I hope to see more of on Revolution.

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I'm not sure I'd like to see fewer buttons on the Revolution controller (or at least less than what's on the GameCube now), but I know for certain that I don't want the next generation of systems to add any additional ones. What are we up to now? Sixteen on the PS2 and Xbox, including the cross pads, and joystick buttons? If a developer can't map all of the game's functions into that many inputs, I'm not sure I even want to play it. Next thing you know, every game will be like Steel Battalion.

 

People complain about Nintendo's approach to simplicity in interface, but I do think it has it's place in this hobby. It will certainly be interesting to see what they come up with.

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People complain about Nintendo's approach to simplicity in interface, but I do think it has it's place in this hobby. It will certainly be interesting to see what they come up with.

I agree. A PC keyboard is the bizarro opposite of Nintendo's controllers. The one virtue of a keyboard is simply the number of keys. It is also its crutch, since game designers don't have to come up with economical interfaces. Zelda and Metroid in conjunction with the Gamecube controller are probably my best examples of cramming a deep control system into a modest and intuitive interface. My ideal controller I think would be one with the number of buttons on a PS2/Xbox controller, but where buttons have more distinctive attributes like on the gamecube controller.
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The problem I have with the recent reports about Revolution's controllers is the fact that Revolution will be backward compatible with Gamecube. The controller must, therefore, emulate all the functions of the Gamecube as a baseline.

Either that or Nintendo will expect you to buy a Gamecube controller for use with Revolution when playing Gamecube games.

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