JFo Posted April 8, 2005 Report Share Posted April 8, 2005 I know from this post that the usual suspects are interested in this title, so I figured it deserved it's own discussion thread. IGN posted some impressions of the latest build last week, and it sounds like this game is coming together quite nicely. Here's a little of what they had to say: What intrigues me most about Haunting Ground, though, is its interesting gameplay mechanics. Unlike the aforementioned Resident Evil, Haunting Ground equips Fiona with plenty of interesting maneuvers to help her through the terror. She can run, search, and use items just as everybody else always has, but she also has a nice little swift kick that can break destructible objects and solve a number of puzzles. Fiona is also at the mercy of an interesting panic system that changes the way you perceive the world around you the longer that she's in a dangerous situation. The more frightened that she becomes, the harder she is to control; and likewise, the color scheme and clarity of the screen deforms and changes to reflect her reactions. I have very high hopes for this game for two reasons. First, it's a survival horror game made by Capcom, and if Resident Evil 4 is any indication, they know how to do that genre as well as anyone on the planet. Second, I'm excited about it because it just sounds like it's so different from the vast majority of games in the genre. Sure, you're still stuck in a spooky mansion and there are numerous puzzles to solve and monsters to overcome, but n this game, your character is almost completely helpless. In a horror game, I love it when I feel like my character is completely vulnerable and can die at a moment's notice from something jumping out of the shadows or the dread you feel as you approach a door that you know leads to something utterly dreadful. If Haunting Ground can do that, I'll be very pleased indeed. Oh, and the idea of befriending and training a dog to protect you sounds like it could be a cool gameplay mechanic. It will be interesting to see how that turns out. At the very least, I'm just happy that the dog's name isn't Nibbles. Quote Link to comment Share on other sites More sharing options...
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