Romier S Posted May 10, 2005 Report Share Posted May 10, 2005 Ran across the first news I've seen of this game earlier today and I figured I'd share with you action RPG fans out there. There have been plenty of these types of games on the PC over the years. They have almost replaced the traditional CRPG, but the problem is that most have been of so-so quality. Game like Divine Divinity were pretty good, but really the biggrest recent game of this genre I can recall as being quite stellar was a small game by the name of Sacred developed by Ascaron GmbH. With that in mind, I give you Titan Quest. A new completely 3D isometric perspective hack and slash RPG by developer Iron Lore (the first game from this developer!). You can read the full article covering it's important details here . Some details: Everything looked solid and smooth at high resolution, even with bunches of enemies and effects on the screen. In the tradition of the Ensemble games that many of the Iron Lore folks worked on, Titan Quest will be a sunshine-dominated world (when you're not hacking up baddies, that is). It's all full of carefully crafted details, like you can see in this shot where the ground is covered with beastie remains and loot. Also notice the neat lighting effect on the gas emanating from the coffins. We didn't get to see a lot of the game--just the Egyptian tomb, some rolling landscape, and a town--but damn if it didn't look nice. This is a visceral and colorful action-oriented RPG, that's for sure. You can dual wield, bind skills to mouse buttons on the fly, and click your way through destruction (as there doesn't appear to be any auto-attack, at least not in this build). We watched as the demonstrator switched between a bow and a sword with the flick of a button, picking targets both near and far, throwing fireballs, and altering his form. There's one ability in Titan Quest which I'm sure was featured particularly for this demo, where you can grow to a giant and beat the crap out of everything. We ran into a couple boss monsters, but they weren't nearly so tough once we morphed nearly to eye level with them. It also looks like it will have pretty deep character development. It uses a "classless" system where you don't pick a fighter, caster, or rogue type at the beginning. Instead, you earn points towards several different types of combat. Right now, you'll be able to max out two different types, so there should be a lot of room for replayability, and a lot of variety in multiplayer. You can also put points into any skill of that type at any time, instead of having to waste points with a lower skill first. Your overall ability with that type also increases your power, as well as putting points into individual skills. Naturally, all this might change, but with these veteran designers on board, it probably won't be anything drastic. Quote Link to comment Share on other sites More sharing options...
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