Derrik Draven Posted May 23, 2005 Report Share Posted May 23, 2005 Factor 5 is dropping 360 development, for the PS3 instead. Just seems kind of early for this sort of thing. Check it out: Factor 5 Quote Link to comment Share on other sites More sharing options...
JoeyN Posted May 23, 2005 Report Share Posted May 23, 2005 They never formally announced anything for 360 anyway. They were supporters of XNA when it first came out. Nothing happened since then capt Quote Link to comment Share on other sites More sharing options...
Camp Posted May 23, 2005 Report Share Posted May 23, 2005 The choice boiled down to performance, Eggebrecht said at E3 in Los Angeles. His company has worked with Microsoft's Xbox 360, but found PlayStation 3's 3.2GHz Cell chip offered more processing power. The additional performance allows the gang at Factor 5 to more easily simulate the real world for a better game experience, he said. It reads like, "Sony paid us a lot of money to develop exclusively for PS3." Quote Link to comment Share on other sites More sharing options...
foogledricks Posted May 23, 2005 Report Share Posted May 23, 2005 Factor 5 is dropping 360 development, for the PS3 instead. Just seems kind of early for this sort of thing. I posted a thread on this a few days back. I suppose you can't lose something you never had - like if Team Ninja jumped ship, which is a rumor right now. I'm actually one of the few people who didn't like the Factor 5 StarWars games. I always found them shallow. But I know people love those games, so it is indeed a loss for Microsoft if they had intended to develop for the 360 at one point. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 23, 2005 Report Share Posted May 23, 2005 It reads like, "Sony paid us a lot of money to develop exclusively for PS3." Sounds exactly like what the Oddworld people did about 5 years ago. Quote Link to comment Share on other sites More sharing options...
Cyberwoo Posted May 23, 2005 Report Share Posted May 23, 2005 The additional performance allows the gang at Factor 5 to more easily simulate the real world for a better game experience So does this mean that they are no longer going to be making unrealistic and shallow Starwars rail shooters? : Coming from a company that up until now has only made those types of garbage games (on Nintendo consoles no less) I found that quote to be quite ammusing. Quote Link to comment Share on other sites More sharing options...
JFo Posted May 23, 2005 Report Share Posted May 23, 2005 It reads like, "Sony paid us a lot of money to develop exclusively for PS3." Exactly how do you come away from that statement with that conclussion? When I read Eggebrecht's comments, it sounds like he's simply saying that between the two consoles, the PS3 is simply the one that he and his company would rather work on due to the capabilities of the system. Would you be suggesting the same thing if the story had said that Factor 5 was dropping PS3 support to work on Xbox 360? So does this mean that they are no longer going to be making unrealistic and shallow Starwars rail shooters? I'm not going to defend Rogue Squadron III, but the rest of the series, is quite good, in my opinion. And just to clarify, the Rogue Leader games (and Battle for Naboo) are not rail shooters. Look to the old Star Fox games and Panzer Dragoon for that. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 23, 2005 Report Share Posted May 23, 2005 Would you be suggesting the same thing if the story had said that Factor 5 was dropping PS3 support to work on Xbox 360? Exactly. Thank you. You don't see anyone lamenting Bungie, Oddworld Inhabitants, or Rare, for their similar moves, whether they were outright buys or not. The PR machine at those companies simply said, "We'll be happy to work on the most powerful system available." Funny how it doesn't work both ways when people read PR-speak. Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 23, 2005 Report Share Posted May 23, 2005 unrealistic and shallow Starwars rail shooters? You speak as though there is such a thing as a realistic Star Wars shooter? the Rogue Leader games (and Battle for Naboo) are not rail shooters. Thank you Jeff. I was going to say the same thing. Quote Link to comment Share on other sites More sharing options...
PoisonJam Posted May 23, 2005 Report Share Posted May 23, 2005 Would you be suggesting the same thing if the story had said that Factor 5 was dropping PS3 support to work on Xbox 360? I would. I have to think that the cost of porting an already-developed game to another platform is small compared to the cost of developing the game in the first place, so porting a game makes economic sense. Unless you are paid a boatload of money not to, which is a tactic that both Sony and MS are familiar with. Any time a company chooses not to port, I automatically assume that there is a compelling financial reason for that, and all the talk about "system x is more powerful than system y" is just a smokescreen to cover that fact. I don't seriously believe that with the power the X360 is throwing around, a game company can actually think it won't be enough to run their game, especially a game company who isn't exactly renowned for taxing the limits of modern game hardware with their titles. Quote Link to comment Share on other sites More sharing options...
Cyberwoo Posted May 23, 2005 Report Share Posted May 23, 2005 Ok the Rogue Leader games aren't "rail shooters" per se but one thing that really anoys me about them is they try to fool the gamer into thinking there is this big lush detailed world around them when in fact you can't fly very far without hitting a magic invisible wall. There is alot of *make a run at a target, shoot, turn around and repeat* type gameplay that I just find boring. To each his own. I for one wont miss any Factor 5 games on 360 thats for sure. Quote Link to comment Share on other sites More sharing options...
Graeme Posted May 23, 2005 Report Share Posted May 23, 2005 http://www.penny-arcade.com/view.php3?date=2000-10-23&res=l Quote Link to comment Share on other sites More sharing options...
PoisonJam Posted May 23, 2005 Report Share Posted May 23, 2005 :lmfao Perfect. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 23, 2005 Report Share Posted May 23, 2005 [url']http://www.penny-arcade.com/view.php3?date=2000-10-23&res=l[/url] That's my favorite PA ever. Quote Link to comment Share on other sites More sharing options...
JFo Posted May 23, 2005 Report Share Posted May 23, 2005 I would. I have to think that the cost of porting an already-developed game to another platform is small compared to the cost of developing the game in the first place, so porting a game makes economic sense. Just to be certain, are we sure that Factor 5 was ever in the process of developing a game for 360? I know that they were taking a look at all the new systems for the next gen, but nothing concrete was ever confirmed for development on a specific platform until now. I don't seriously believe that with the power the X360 is throwing around, a game company can actually think it won't be enough to run their game, especially a game company who isn't exactly renowned for taxing the limits of modern game hardware with their titles. I can't disagree with you more strongly on this. The first Rogue Squadron for the N64 was really a beautiful game for its time, and was also one of the first titles to make use of the RAM Expansion Pak to create high resolution images in 640x480. Battle for Naboo took this a step further, creating more detailed environments and running the game at a smoother framerate. When the GameCube was first announced, everyone marvelled at how gorgeous the new Rogue Squadron looked, saying that it looked like the footage came from one of the films. Even more incredible was the fact that the game was finished in a mere nine month period. If this weren't enough, Factor 5 also pushed the envelope in audio, creating syphonic soundtracks with the limited storage capacity of the N64 along with oodles of dialog and scores of sound effects from the films. For the GameCube, they pioneered the use of Dolby Pro-Logic II to simulate a 5.1 soundtrack with great success. If anything, Factor 5 is one of the most accomplished developers as far as utilizing technology and pushing a system to its limits. I, for one, am very anxious to see what they have up their sleeves for the PS3. EDIT: I took the liberty of changing the thread title to more accurately reflect the discussion is about Factor 5 and not just developers in general. Quote Link to comment Share on other sites More sharing options...
PoisonJam Posted May 23, 2005 Report Share Posted May 23, 2005 When I see a Factor 5 game running on a PS3 that is so incredible it simply can't be replicated on either the Revolution or the 360, then I will believe that this decision was truly technology-driven and not financially driven. Quote Link to comment Share on other sites More sharing options...
JFo Posted May 24, 2005 Report Share Posted May 24, 2005 When I see a Factor 5 game running on a PS3 that is so incredible it simply can't be replicated on either the Revolution or the 360, then I will believe that this decision was truly technology-driven and not financially driven. Well, to be fair, I do think that there was some financial motivation behind the move. After all, Factor 5 is a business and needs to make profits. If they didn't feel as though they could make money selling their games for the PS3, I doubt they would do it. What I don't understand is why they are essentially being accused of selling out to Sony when nothing stated in the article would indicate that they did. To me, Eggebrecht's comments come across as nothing more than praise for Sony's system. Isn't there even the slightest chance in your mind that they may want to develop for the PS3 because they think it is the more powerful system overall and perhaps better suited to create the kinds of games they want to make? Quote Link to comment Share on other sites More sharing options...
foogledricks Posted May 24, 2005 Report Share Posted May 24, 2005 Isn't there even the slightest chance in your mind that they may want to develop for the PS3 because they think it is the more powerful system overall and perhaps better suited to create the kinds of games they want to make? There is always a slight chance of anything. My opinion is that Team Ninja and Factor 5 are slightly deluding themselves. I doubt that whatever games they create for their respective platforms will have some sort of platform-exclusive gameplay that will prove their thesis. Sure, Ninja Gaiden and DOA3 couldn't be replicated with perfect visual fidelity on the PS2, but they could be ported to the PS2 with the core gameplay intact. And in this case, where Factor 5 is talking about the processor and not the graphics technology, that says to me AI, physics, and gameplay. I guess we'll just have to wait and see the first game by Factor 5 to see how they realized their vision using the cell processor. I'm just a little skeptical when publishers/developers say stuff like this. Quote Link to comment Share on other sites More sharing options...
Baiter Posted May 24, 2005 Report Share Posted May 24, 2005 Isn't there even the slightest chance in your mind that they may want to develop for the PS3 because they think it is the more powerful system overall and perhaps better suited to create the kinds of games they want to make?Not in mine, it simply makes no sense. :confused: Why would a company completely alienate themselves from either platform this early in the game? Even if a developer felt this way, they would be in a much better position to simply keep their mouths shut, and make a decision at a much later point in time. IMO, the only reason any developer would have to slam any of the 3 systems is because they are being paid to do so. Quote Link to comment Share on other sites More sharing options...
PoisonJam Posted May 24, 2005 Report Share Posted May 24, 2005 Isn't there even the slightest chance in your mind that they may want to develop for the PS3 because they think it is the more powerful system overall and perhaps better suited to create the kinds of games they want to make? At this point, Jeff, honestly no. As I said, when I see a game running on a PS3 that simply cannot run on a 360, then I will believe it. But right now, knowing what we do about the respective hardware, I think Factor 5 is full of crap. As for them selling out, it's hardly a slam against them at this point. It's simply paid exclusivity, and it's not like they are the first people in history to do it. Nor are they the first people to try to couch the move in terms like "technical superiority". Time will tell. Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 25, 2005 Report Share Posted May 25, 2005 Having nothing to do with dropping support for the console, I found this story worth reading: Midway to not have any X360 launch titles A quote from the article: "We're certainly going to have games for the launch of the PS3," he told the finance-news Web site. "But we don't have any games for the launch of the Xbox 360." Ironically, Epic Games, developer of the Midway-published Unreal Tournament series, is working on one of the Xbox 360's most anticipated launch titles, Gears of War, with Microsoft Game Studios. Though, this doesn't particularly point to any underlying meaning besides the X360 launch being a bit too close for Midway to finish up thier games (or game as noted in this article) where as they have plenty of time to get things ready for the PS3. Quote Link to comment Share on other sites More sharing options...
Covak Posted May 25, 2005 Report Share Posted May 25, 2005 Ironically, Epic Games, developer of the Midway-published Unreal Tournament series, is working on one of the Xbox 360's most anticipated launch titles, Gears of War, with Microsoft Game Studios. Heh, but Gears of War isn't a launch title. It's scheduled for next year (unless I missed something?)... Quote Link to comment Share on other sites More sharing options...
dogbert Posted May 25, 2005 Report Share Posted May 25, 2005 GameSpot are wrong. It's officially 2006, though people at Epic have said Summer 2006. Quote Link to comment Share on other sites More sharing options...
foogledricks Posted May 25, 2005 Report Share Posted May 25, 2005 GameSpot are wrong. It's officially 2006, though people at Epic have said Summer 2006.Microsoft has made it clear, that "launch titles" are those that are made available for the first few months. I don't disagree with this perspective, from a consumer viewpoint. I plan to buy the 360 when it comes out this fall. But I might buy it a few days after the available date. A lot of people will be getting it for Xmas. And for those getting it on Xmas, a large portion of them will be going right to the stores to buy more games for their brand new console. So I buy that their software launch window isn't limited to a particular minute of a particular day. I see things in shades of gray. I am color blind. Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 25, 2005 Report Share Posted May 25, 2005 Microsoft has made it clear, that "launch titles" are those that are made available for the first few months Those are titles released in the "launch window" which is within 90 days of the consoles retail launch worldwide. That is Microsoft's very own definition. Gears of War, if it is indeed scheduled for the summer of 2006 by Epic, does not fall within that time span unfortunately. Quote Link to comment Share on other sites More sharing options...
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