Romier S Posted May 31, 2005 Report Share Posted May 31, 2005 Saw this listing over at EBgames.com. It's certainly not final pricing but it looks like the Painkiller port for the Xbox is finally happening and will be released for a budget price of 29.99. Painkiller is a fairly straightforward shooter in the vien of Doom and other run and gun FPS. The graphics on the PC version were wondeful in high resolution and if you dig this style of game, you'll no doubt come away enjoying it as it does feature some really entertaining boss battles amidst the killing. The Xbox version also features a ton of content from the PC expansion; Battle Out of Hell You can read a preview of the Xbox version here: http://www.gamespot.com/xbox/action/painkiller/preview_6126005.html First thing's first, Painkiller on the Xbox is not a straight port of the original PC game. It's actually something of a director's cut between Painkiller and Battle Out of Hell. Essentially, developer People Can Fly has taken the best levels from both games and cut them together into one game. Considering that both games had a few levels that weren't so great and that all the levels were so disparate to begin with, this kind of creative editing seems like it wouldn't affect the storyline in any way, and indeed, the developers say that the story won't change at all. The game will also feature five new single-player maps, as well as five new multiplayer maps. On top of that, the Xbox version will include a new weapon (which DreamCatcher wouldn't talk about) and a brand-new multiplayer mode to go with all the existing multiplayer modes from the PC version (again, DreamCatcher wouldn't dish out the goods on what it is.) DreamCatcher also assured us that 16 players would be able to play online. But seriously, how does it look? As is often the case with PC-to-Xbox ports (with perhaps the sole exception of Doom 3), Painkiller looks a little rougher around the edges than it did on the PC. Specifically, there was a fair amount of aliasing all over the environments, and some of the textures looked downright bad in certain areas. Others, however, looked pretty good, so it's likely that People Can Fly is still working on hammering those out. The frame rate ran mostly smoothly, though in the area with the less-pleasant textures, it did chop up somewhat during explosions. Furthermore, a lot of the rag-doll physics didn't seem to be present. DreamCatcher assured us that all the rag-doll physics from the PC game would be present in the final code and that the frame rate would run smoothly throughout the game. Now, with all of that said, the gameplay seemed to be totally intact. We played through only one section of the game, but the shooting felt just as satisfying as it did in the PC game, and the enemies still came out in the same kinds of overwhelming waves. So, in summary, it wasn't as nice to look at, but it plays just as good as its PC counterpart. You can take a look at some screenies here: http://www.gamespot.com/xbox/action/painkiller/screenindex.html Quote Link to comment Share on other sites More sharing options...
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