Romier S Posted June 6, 2005 Report Share Posted June 6, 2005 Some of you may have read about videogame voice actors wanting to bigger share of the profits the industry makes off of the games they star in. A strike was authorized by the union and it looks like certain game developers want in on the cash as well. The article covers some of the previously mentoned long work hours game makers have to go through to get a game done. It also discusses the hourly rate voice actors usually take in and some quotes from Wil Wheaton (who has done voice work for VG's) concerning the hourly rate and thier frequency of work. It's worth a read: http://www.wired.com/news/games/0,2101,67707,00.html?tw=wn_tophead_2 Another element in the present conflict between game publishers and Hollywood talent unions is that of hourly pay rates for voice-over artists. Currently, the standard fee is $275 per hour for voice sessions; SAG and AFTRA want more. Those numbers may sound unfair to game-industry developers expected to work long hours under extreme pressure conditions to crank out code. But voice-over artists don't have it easy, counter working actors like Wil Wheaton, who has voiced characters in games including Grand Theft Auto: San Andreas and the forthcoming Tom Clancy's Rainbow Six title. "Yeah -- $275 an hour would be a huge amount if actors did that kind of work several times a week," said Wheaton, "but the average, working-class actor is lucky to get four of those jobs a year." Quote Link to comment Share on other sites More sharing options...
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