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Revolution Discussion Part II (Controller Revealed and more!)


kelley
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# Revolution controller looks like futuristic television remote.

# Glossy white design.

# Looks Apple iPod inspired.

# Controller is held in one hand. Attachments in the other.

# Attachments connect to the bottom of the controller. Iwata shows analog stick attachment.

# Thinking about packing Revolution with the main controller and attachment, Iwata says.

# Controller acts like a mouse in real-space 3D. Pefect for FPS games!

# Future attachments planned.

 

Admin note: This thread is a continuation of the first Revolution thread that can be found here:

 

http://www.lcvg.com/forum/showthread.php?t=5725

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Here's the IGN article:

 

http://cube.ign.com/articles/651/651301p1.html

 

Main Controller Features

 

3D Pointing. Sensors understand up, down, left, right, forward and backward.

Tilt Sensitive. Controller can be rotated or rolled from side-to-side.

Buttons Included. Has a trigger on its backside, face buttons, and a D-Pad.

Multifunctional. Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.

Wireless. Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.

Rumble Built-in. Included as a standard in all the controllers.

 

So it is a "tilt" controller.

 

Very odd.

 

Very cool.

 

Very un-Nintendo in look.

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In case anyone isn't following this - the basic controller is a remote control that you can tilt, twist etc, just the way a lot of people do when they're handed a controller.

 

Very odd.

 

I think it's utterly, utterly brilliant and can't wait to play the likes of Mario Party or Zelda with it.

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Edge Online has a good summation of the press announcement plus some commentary.

 

Nintendo has not confirmed a release date, or anything else about the machine - simply, today's keynote explains that the hardware is in place and exactly what it is. Specific software is off the menu, although early demonstrations of the device today included a toy plane game (where the user held the controller the way they would a toy plane), fishing and a first-person shooter section based on Metroid Prime 2.

 

These all proved that the device has demanded software creativity from even Nintendo. Other titles have already been demonstrated to a few select members of the press, including Edge, behind closed doors - and we will reveal our verdict on the Nintendo-developed ideas in an upcoming issue - but we're curious to know what form subsequent announcements from third party publishers take and how, exactly, games developers will use the new device.

 

Love the toy plane idea.

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And the best part is, we'll be doing it online ;).

 

It's certainly a bloody big departure from how it's been done, but Nintendo has been all about trying new stuff lately it seems. I'm glad they lost the look of the Cube controller but none of the comfort. And while there's going to be an issue with third-party support (on a Nintendo console!? :D), at least it prevents a lot of ports being jammed down the old throat. It does well at encouraging me to have two consoles this time out as well...

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