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Burnout or Burnout 2?


adamsappel
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I've been trying to find a cheaper copy of Burnout 2 for a while, but today I saw the original Burnout for $14.99 at KB Toys and I broke down and bought it (though it's still unopened). Is #2 that much of an improvement that I should get it instead? Or will the original satisfy my arcade racer needs? Keep in mind I'm more interested in racing than crashing.

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I really enjoy the Burnout series.

 

The 2nd one, like most sequels, is simply an improved version of the first. It's an evolution, rather than a revolution. You aren't missing much, especially not at this price point.

 

And anyway, you're into the racing. Not the crashing (Burnout 2 comes with a full-on crash mode).

 

The best part about Burnout, as far as I'm concerned, is the boost meter. You fill it by doing dangerous things (driving on the wrong side of the road, powersliding, weaving through traffic) and when it's full you get a spike in acceleration. If you manage to do nutty things while you're on "burnout" you can score another one. Too sweet. It's this precarious balance between being reckless but driving clean that makes it so addictive. It's not unlike the Kudos point scoring system in PGR.

 

Open it up. You'll love it.

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Burnout 2 is a damn good time. Fantastic graphics and great crash 'em up fun.

 

I'm not sure if a 3rd is in the works but I think a few things need to be added/altered to make this a true AAA title.

 

First of all, it needs a multiplayer version. Imagine a "free drive" mode like Midtown Madness with Burnout's crash system. How much fun would that be?

 

The over the top physics are fun but disappointing at times. Windows completely break out even on the smallest hit. Crash effects are inconsistent from crash to crash. I get the impression there isn't really a physics engine running the crashes but a dramaticly skewed randomizer (if that's not an oxymoron I don't know what is ;) ).

 

Finally, everything in the game should be destructable. I should be able to ram buildings, pedistrians, side rails, etc.

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Originally posted by Sam P@Sep 13 2003, 09:12 AM

I also wanted to add the physics are real slack. PGR's physics are slack, but still not as slack as Burnout's. But if arcade racing floats your boat... 8)

For me, the physics in this game are just too 'playful' for me to enjoy it as a racing game. I love arcade racers, but I need something to keep it feeling like I'm driving.

 

If they added an option for PGR-like physics, or just something more realistic, I'd be all over it.

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Originally posted by AnthonyVolpe@Sep 13 2003, 12:08 PM

Crash mode is the whole reason I bought Burnout 2. It's just so outrageous and ridiculous that it was worth the price of the game at full price.

 

But hey, to each his own.

Truth be told, I will probably buy B2 when the price drops to ~$15-20 purely because of the crashes. They are really well done, and fun when you're in one of those "hehe, destruction" states of mind...but it wasn't enough to get my $50.

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Thanks for the replies, guys. Which version has the best multi-player mode? I want to bring a racing game when I go on vacation next month and finally have some people to play against. This is a tough game to find used (or new, for that matter). There's a few copies at Blockbuster, but they're only $5 off at $34.99 (they have the new price as $49.99).

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-I love the game, but I'd also really like them to improve the areas that iCamp mentioned. In addition I'd like to see a slider implimented so we can adjust the speed of the crashes to our liking. I'd perfer the crashes to be sped up a bit as the slow-mo can drag a bit. Also the camera work needs tweaking, a little too often I'm stuck watching at a car sliding away from the accident scene and away from harm as I hear all sorts of crashing in the background.

(I have Burnout2 for Xbox, and I'm not going to be bullied from posting in the Gamecube thread :P )

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