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The first 360 game rips appear


The Daisy

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There is some custom copy protection on the disc.

 

Hm...I'm sure THAT deterred everyone. ;)

 

If there's a lock, there's always a key....it's just that developers make it harder each time for people to crack it, but once it's cracked...

 

Do they? It seems like these things get cracked just as fast now as they used to. When will they realize the futility...the only one of the recent systems that was able to fight off piracy for a substantial period of time was the Gamecube because of it's propriatary storage method.

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Modding is silly this time around though...why would you want to cripple Live?

 

What do you mean? It (Live) was easily circumvented the last time around through an on/off switch for the mod chip located on the outside of the Xbox. I'm sure there will be something similar. Not that I care...I didn't get my modded Xbox to pirate stuff (as anyone who's seen my collection knows), I just like playing MAME games on the big screen. X-Men is so sweet.

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What do you mean? It (Live) was easily circumvented the last time around through an on/off switch for the mod chip located on the outside of the Xbox. I'm sure there will be something similar. Not that I care...I didn't get my modded Xbox to pirate stuff (as anyone who's seen my collection knows), I just like playing MAME games on the big screen. X-Men is so sweet.

I thought the switch ones came out later in the game...you'll have to forgive me though cause I never got into modding. Had a HTPC for my video needs.

 

And what if you forget to flip the switch before plugging in your internet? Oops ;)

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And what if you forget to flip the switch before plugging in your internet? Oops

Funny you mention that. It's exactly the reason why I picked up a second Xbox and got it modded. I know I would completely forget to flip that switch eventually. I wouldn't mind doing the same for the 360 down the line if it offered some higher level of functionality not already built into the system. Emulation is something I love about my modded Xbox and if it eventually happens on the 360 at an even better level it would be worth it to me to mod my 360 (as well as playing games from other regions).

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And what if you forget to flip the switch before plugging in your internet? Oops

 

The early systems didn't have switches, but they were pre-Live, so they're forgiven. But my modded system had this big bright blue light on everytime you were using the hacks. It's bright enough that you'll know if you're playing modded, but not bright enough that it's a distraction and you end up forgetting to disable it for Live.

 

And IIRC, a bunch of random coding appears if you do go on live with your Xbox modded, freezing your system. If you turn it on again, the Xbox system becomes banned from Live. It's just the system since each sytem has its own serial number. So you can transfer your account to another system np.

I used my modded system to put up HD divx tv shows. I'm not sure how the 360 works since I haven't tried a movie yet, although I did have fun with the pictures and mp3 player.

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Switch or no switch Live is very different with the 360 than with the first Xbox. I would not want to loose Achievements just to have a modded 360. Not that it matters anyway, since I don't think 360 mods will ever come anywhere near what was achieved on the first box.

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Not that I care...I didn't get my modded Xbox to pirate stuff (as anyone who's seen my collection knows), I just like playing MAME games on the big screen. X-Men is so sweet.

 

Man, I'm waiting for the first Xbox to hit dirt cheap prices (like the Ps1 did eventually). Then it's X-men & D&D Tower of Doom for me, yeah baby.

 

It's funny how they rip games before you can even do anything with them.

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I tried to tinker with transfering divx movies/shows to my 360, but I didn't realize that Windows Media Center is part of the hardware and not a software addon that you can download. I spent about an hour searching for the software to "Windows Media Center" with no luck. Is there any other way to transfer files to your 360? I'm using the Media Connector, but that only shares files and Windows Media Center for the 360 won't stream it, they'll only play it off the HD.

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  • 3 weeks later...

Now some hackers have found a hole in the kiosk discs. Apparently they can be burned because they are unprotected. But the XEX (xbox executable file) is still signed by MS, that's why it runs. It still doesn't really change anything.

 

The key used to sign the executables is RSA encrypted (2048 bit) which right now is literally uncrackable, and if you do crack it you will probably have the NSA knocking on your door with assault rifles. :lmfao

 

If all else fails, there is the hypervisior which is inside the IBM CPU which can prevent unauthorized operating systems from running on the hardware since it double-checks every software security call.

 

The hackers are good, but so are the silicon developers.

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They say things like this with every generation... it's just a matter of time....

 

Glen

 

Except this time there is security right inside the CPU. You can't solder that :lmfao

 

I don't know how they'll do it this time. That's a tall order. They WILL do something, but it may take years this time...who knows.

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I agree with Glen on this. I think it's very unlikely that we'll never see modded 360s that can play ripped games. I don't know much about how computers work (okay, I don't know anything about how they work), so I won't make any assertions for how long it will take. However, I do know that if there's a way to do it, there has to be a way to undo it. Any copy protection scheme can be unravled given enough time.

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The key used to sign the executables is RSA encrypted (2048 bit) which right now is literally uncrackable, and if you do crack it you will probably have the NSA knocking on your door with assault rifles.

 

Assault rifles or a job offer. ;)

 

I also agree, ripped games on an Xbox 360 won't happen. Beating the hardware will be too costly for those wishing to figure it out. Even if someone would figure out a way it would likely be too costly to implement.

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How much money are we talking here? Six- or seven-figures? More than that even? It would be nice if those of you who know more about the inner workings of computers and/or gaming consoles might enlighten the rest of us as to why the 360 specifically is so difficult and costly to crack.

 

Unless the cost of figuring this all out is in the mutliple billions, I wouldn't underestimate the power of human greed to overcome any encryption on this console. If there's money to be made on pirated games, I'm willing to bet someone's going to find a way to crack it.

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Maybe I just don't understand the technologies involved here, but given the ability of pirates to bypass pretty much every copy/piracy protection method in the past 25 years of PC and console gaming, I find it ridiculous to say that playing ripped games on a 360 won't happen.

 

I completely agree with you!!!! There are thousands of people around the world that simply sit around hacking day & night. It's only a matter of time.

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The key used to sign the executables is RSA encrypted (2048 bit) which right now is literally uncrackable

 

I'm not sure this is correct, but basically no matter how big and complex the key is, it only takes one developer to accidently leak the key or leave it unencrypted somewhere, right? This is basically what happened with the CSS code on DVDs...one developer did something wrong and once the cat is out of the bag, it's out of the bag.

 

If all else fails, there is the hypervisior which is inside the IBM CPU which can prevent unauthorized operating systems from running on the hardware since it double-checks every software security call.

 

I'm definitely talking out of my ass on this one, but couldn't a mod chip be designed such as it would "mask" the presence of the new operating system? For instance, a Linux call is translated into whatever OS the 360 is running by the mod chip, then the response is translated back into the Linux format by the chip? Basically acting as a mediator.

 

Personally, I think one of the only ways I can think of to really screw with the pirates would be to require a constant internet connection and verification from Microsoft servers on the launch of each game, and maybe a check every 5 mins or whatever. Of course, this is TOTAL Big Brother and would be the kiss of death at this stage since requiring an online connection to play any game would be ridiculous until wireless broadband is TRULY ubiquitous. Even then, they might just find a way around it, setting up their own fake servers. Anyway, I'm going way out there now...

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