Blind Squirrel Posted January 1, 2006 Report Share Posted January 1, 2006 For the last few days I've been working on ripping mp3s from video games. Anybody else have any experience in doing this? After surfing around for a while I found two free programs, RIPVinyl and Audacity, that work pretty well. So far I've ripped some music from SSBM, Ocarina of Time (Although I'll probably have to play through it again to get all the music I want from it), and A Link to the Past (I love the end-game music). I'm going to try to get something from Zombies ate my Neighbors next. Quote Link to comment Share on other sites More sharing options...
Camp Posted January 1, 2006 Report Share Posted January 1, 2006 How do these apps work? What are their limitations? I assume the music files on most games are compressed. Do most use common formats like MP3 or OGG or are they using proprietary formats? Have you found any games which aren't using compressed music files (i.e. CDA or WAV)? I know many PSone games used uncompressed CD audio but I don't know if that trend extended beyond the original Playstation. Quote Link to comment Share on other sites More sharing options...
Blind Squirrel Posted January 1, 2006 Author Report Share Posted January 1, 2006 Actually, I've been ripping them by connecting the audio out on the console to the line in on my computer. RIPVynl records the input as a .WAV file, and I can use Audacity to edit and then export it as an MP3. The quality I get is pretty good, no detectable background hum or anything. Of course, the most obvious limitation is that it requires you to play the game to the part you want, and avoid creating any other game noises in the process (fortunately, SSBM lets you turn off all sound expcept the music. Pretty convienient). Quote Link to comment Share on other sites More sharing options...
Camp Posted January 2, 2006 Report Share Posted January 2, 2006 Ok...I should have known by the name of the software this was a line-out solution. I wonder if there are apps which can rip music directly from the disc? I know such apps exist for cartridge based games. Quote Link to comment Share on other sites More sharing options...
The Daisy Posted January 2, 2006 Report Share Posted January 2, 2006 The only app that I've seen that let you rip audio directly from a game was for the GTA titles. GTA San Andreas ripper Glen Quote Link to comment Share on other sites More sharing options...
Blind Squirrel Posted January 2, 2006 Author Report Share Posted January 2, 2006 Gerudo Valley Quote Link to comment Share on other sites More sharing options...
AlbertA Posted January 3, 2006 Report Share Posted January 3, 2006 What about using an emulator? Could you record the music feed directly? Quote Link to comment Share on other sites More sharing options...
iainl Posted January 3, 2006 Report Share Posted January 3, 2006 Many PS1 games store their audio in standard CDDA format on the disc, so you can just rip them with iTunes. PS2 games use a variety of methods; the only one I've ripped myself was WipEout Fusion, and there is a WAD extractor program out there that gets all the WAV files for you. Quote Link to comment Share on other sites More sharing options...
JFo Posted January 4, 2006 Report Share Posted January 4, 2006 Blind Squirrel; Thanks for posting that. I've had that song in my head all day, you know. Quote Link to comment Share on other sites More sharing options...
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