Romier S Posted January 14, 2006 Report Share Posted January 14, 2006 New Information about the new Medal of Honor game has hit the net thanks to a new GI article. Here's some things that will interest you folks: Mentioned how in previous WW2 games you drop from a plan and parachute to a certain point the develop wants you to go. EALA is opening things up where when you parachute down, there are multiple places you can go. What if you land behind a tree? Land on a roof? Land behind a vehicle? I'm sure there will be some limitations, but it seems like the game is being built around giving you much more freedom. More excitingly than the graphics, it sounds like MoH next gen is being built around co-op. There are no other multiplayer modes besides co-op in the game, but the entire game is being made with two player to four player co-op. Yes, you'll be able to play co-op online, on PS3. There are some more co-op examples too which tie into the open ended gameplay, and it all sounds really cool. Some Information from the article: "This was our first glimpse of Medal of Honor Airborne - a video combining running interactive game software and target footage exhibiting Renderware on Playstation 3." The screenshots don't specify what is game software and what is target footage. I do have to say, if Fight Night and Medal of Honor 3 is what is capable of Renderware next gen, perhaps it can hold up with UE 3.0, without the plastic model look. As for the graphics, model wise, think Fight Night level detail in the model expressions up close. Speaking of emotions, they talk about a new technology EALA is using for facial expressions for the game. They have some render expressions they show, plus one scene where it shows the range of expressions in a gameplay scene. There are a couple enviroment shots, city shots. Typical WW2 style setting, but the enviroment just looks so much more detailed than I've ever seen before. You can't tell from the screenshots, but lighting is supposed to play a big role too. It is hard to compare screenshots to videos of games like Gears of War and MGS4, because I've seen them in motion. But as far as screencaps go I say this game holds up very well to those two. Here's a quick peak of the model detail shown in the article: [ATTACH]886[/ATTACH] [ATTACH]887[/ATTACH] [ATTACH]888[/ATTACH] Check out the latest edition of GameInformer for more screenshots and info on the game. It's going to be using the online aspects of Live, and the Playstation 3 online a good bit according to the information available. I think it's great to see such a focus on coop happening. I hope it turns out well.:tu Quote Link to comment Share on other sites More sharing options...
Union Carbine Posted January 14, 2006 Report Share Posted January 14, 2006 I'll be hoping for the best as well. Co-op is my favorite online game type. Quote Link to comment Share on other sites More sharing options...
Anthony G Posted January 14, 2006 Report Share Posted January 14, 2006 I thought Frontline was fantastic, Rising Sun stunk-up big time and then European Assault was mediocre at best. I'll be curious to see how this title turns out. I think online coop will be commonplace soon, gamers love it and the developers know it. Quote Link to comment Share on other sites More sharing options...
Tino Posted January 14, 2006 Report Share Posted January 14, 2006 Sounds cool! Quote Link to comment Share on other sites More sharing options...
The Daisy Posted January 14, 2006 Report Share Posted January 14, 2006 4 player online co-op? Sweeeeeet. Glen Quote Link to comment Share on other sites More sharing options...
Camp Posted January 14, 2006 Report Share Posted January 14, 2006 I thought Frontline was fantastic, Rising Sun stunk-up big time and then European Assault was mediocre at best. I thought that too until I gave European Assault a real try. While, not as dedicated to realism as Frontline it was a much more fun game. It saved the series for me. Quote Link to comment Share on other sites More sharing options...
bendak Posted January 15, 2006 Report Share Posted January 15, 2006 I'm very excited for this. Band of brothers as a video game? Sign me up. Quote Link to comment Share on other sites More sharing options...
MrJames Posted March 5, 2006 Report Share Posted March 5, 2006 Teaser... http://youtube.com/watch?v=9zkswJePseM Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 6, 2006 Author Report Share Posted March 6, 2006 It looks really nice despite the poor video quality. Here's hoping we see a return to glory for the series Quote Link to comment Share on other sites More sharing options...
EnemaEms Posted March 6, 2006 Report Share Posted March 6, 2006 They showed the teaser trailer on Gamehead last night. Looks promising. -Dean- Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 16, 2006 Author Report Share Posted March 16, 2006 A couple of new shots are showing up around the web. These definitely look like target renders: [ATTACH]1196[/ATTACH] [ATTACH]1197[/ATTACH] [ATTACH]1198[/ATTACH] Quote Link to comment Share on other sites More sharing options...
iainl Posted March 16, 2006 Report Share Posted March 16, 2006 Can I just be contrary and say that between this, Fight Night and Crysis, I'm increasingly feeling that developers seem to think that "Next Gen" translates to incredibly detailed facial models of the people I'm then expected to commit acts of violence against, and I'm not really up for that? Oh well. I suppose I can hardly expect them to deliberately make them crap just because I'm squeamish. Quote Link to comment Share on other sites More sharing options...
The Daisy Posted March 16, 2006 Report Share Posted March 16, 2006 Can I just be contrary and say that between this, Fight Night and Crysis, I'm increasingly feeling that developers seem to think that "Next Gen" translates to incredibly detailed facial models of the people I'm then expected to commit acts of violence against..... I think you've nailed it. Next Gen means incredible graphic details without any changes to the games themselves. I've really enjoyed playing CoD2 and GRAW, but if that's all we're going to be looking at for the next 3 or 4 years, color me bored well before then. Glen Quote Link to comment Share on other sites More sharing options...
glaurung Posted March 16, 2006 Report Share Posted March 16, 2006 I'm increasingly feeling that developers seem to think that "Next Gen" translates to incredibly detailed facial models of the people I'm then expected to commit acts of violence against, and I'm not really up for that? so the problem is not that you mind committing acts of violence against representations of human beings, it's that you don't want to feel bad about it? i don't get it. if there's nothing bad about the actual violence in the game, then i don't see how the explicitness of the detail can make it bad. by which i mean, for example, if it's ok to shoot people in the game, then how can it be bad to show what happens when someone gets hit by your bullets? Oh well. I suppose I can hardly expect them to deliberately make them crap just because I'm squeamish. i don't really get this, either...you don't want the level of graphic detail you're seeing in next-gen games, but at the same time you recognize that games without it would somehow be crap? Quote Link to comment Share on other sites More sharing options...
glaurung Posted March 16, 2006 Report Share Posted March 16, 2006 Next Gen means incredible graphic details without any changes to the games themselves. that doesn't seem right...i mean, it certainly may be right about certain specific games, but why do you think it needs to be that way? imagine that resident evil 4, for example, had not been made last generation, and that it was released for the PS3 and the 360. imagine also that the attendant level of graphic detail was also proportionately increased so that most, if not all of the environment was interactive and everything had soft shadows and dynamic lighting and there were details like rivulets of rainwater streaming down leon when he was in the rain, and dynamic, cumulative water effects for multiple sequential and simultaneous interactions with water, and so on and so forth... would that resident evil 4 have been a bad game? basically, what i'm trying to get at is simply that assuming there is compelling and interesting variation of gameplay elements like level design in a game, how is stunning graphical detail a detraction on that game? and how does such graphical detail preclude excellent gameplay? Quote Link to comment Share on other sites More sharing options...
iainl Posted March 16, 2006 Report Share Posted March 16, 2006 All I mean is that 1) I find it a lot easier to play FPS games where the 'people' don't look like people - the whole gore effect plumes of blood thing doesn't appeal to me in the slightest, for instance. (edit 1: Unless they're Zombies. A zombie game without buckets of comedy gore would be just wrong) 2) I realise I'm in a minority, and most FPS players want to be have all the graphical 'realism' they can get. Oh well, I'm getting a bit tired of the genre anyway. All of which is to say so the problem is not that you mind committing acts of violence against representations of human beings, it's that you don't want to feel bad about it? Yes, basically. Because when they're just a bunch of obvious polys, they're more clearly only representations. Also, I think it's fair that feeling bad about stuff is not why I play videogames. (edit 2 - to be clear, I'm looking forward to lots of new things with the new hardware to make them possible; advanced physics, all that nice lighting in Oblivion and so on. It's just that putting me off my lunch isn't one of them). Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 16, 2006 Author Report Share Posted March 16, 2006 that doesn't seem right...i mean, it certainly may be right about certain specific games, but why do you think it needs to be that way? Just to clarify, Glen isn't saying that is needs to be that way glaurung. He's making an observation about the next gen games currently out there, and what /developers/ are considering next gen. (i.e. prettier visuals) basically, what i'm trying to get at is simply that assuming there is compelling and interesting variation of gameplay elements like level design in a game, how is stunning graphical detail a detraction on that game? For most people, it's not. In Iain's case, it's a little too realistic for his own tastes. A fair bit of commentary really as realistic graphic violence is not something everyone will automatically look for in a game. I personally know a few people that couldn't stand to play Manhunt for instance due to how cruel the violence in the game was. Quote Link to comment Share on other sites More sharing options...
iainl Posted March 16, 2006 Report Share Posted March 16, 2006 You see, that's why Romier runs and writes for a website, and I merely post crap on the forum. That's exactly what I meant to say, only intelligible and a single paragraph. Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 16, 2006 Author Report Share Posted March 16, 2006 You see, that's why Romier runs and writes for a website, and I merely post crap on the forum. That's exactly what I meant to say, only intelligible and a single paragraph. You got the point across fine Iain. It's just two very different viewpoints on what folks expect out of a game. I don't entirely agree with your perspective on this particular game, but I can completely understand where you're coming from and why it would put you off. I'm of the mind that in a game like Medal of Honor, I want that realism. Even when it comes to the violence. Just as I wouldn't want to see the violence in a film like Saving Private Ryan toned down for instance. As an example, the level of detail in that soldier's face can really connect you with that NPC at an emotional level in the game. Moreso if the developers take care in providing that character a real personality. There are games out there that affect us emotionally, but gaming in general still struggles to break that true emotional barrier because there are so many small things that can instantly break our suspension of disbelief. Of course good writing, voice acting, and storytelling are key elements as well. All of which are things that I wish developers invested in as much as realistic visuals. Quote Link to comment Share on other sites More sharing options...
glaurung Posted March 16, 2006 Report Share Posted March 16, 2006 Just to clarify, Glen isn't saying that is needs[/b'] to be that way glaurung. He's making an observation about the next gen games currently out there, and what /developers/ are considering next gen. (i.e. prettier visuals) sure, but i guess that's my point: there's no reason to believe that developers have suddenly forgot what makes a good game just because the first crop of next-gen games are (A) prettier, and ( (arguably, anyway) not as good as other last-gen games. know what i mean? In Iain's case, it's a little too realistic for his own tastes. A fair bit of commentary really as realistic graphic violence is not something everyone will automatically look for in a game. I personally know a few people that couldn't stand to play Manhunt for instance due to how cruel the violence in the game was. i understand where you and ianl are coming from, but i would just point out that, at least as far as i'm concerned, what's primarily objectionable (to those to whom it is, in fact, objectionable) about games like manhunter is the violence, rather than how graphic it is, you know? it's not that you can see bits of skull fly off when you're beating someone to death with a pipe, but rather that the very point of the game is to do things like beat people to death with pipes... Quote Link to comment Share on other sites More sharing options...
Magness Posted March 16, 2006 Report Share Posted March 16, 2006 I agree with this in general - it totally depends on the game. For a Medal of Honor or Call of Duty type game I prefer realistic vsuals. For games like Psychonauts or Resident Evil (zombie games in general) I prefer "over the top" gore and interesting character desings rather than realism. Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 16, 2006 Author Report Share Posted March 16, 2006 i understand where you and ianl are coming from, but i would just point out that, at least as far as i'm concerned, what's primarily objectionable (to those to whom it is, in fact, objectionable) about games like manhunter is the violence, rather than how graphic it is, you know? it's not that you can see bits of skull fly off when you're beating someone to death with a pipe, but rather that the very point of the game is to do things like beat people to death with pipes. What you're not understanding is that some people don't care to see the skull fly off regardless of the intention of the game. there's no reason to believe that developers have suddenly forgot what makes a good game just because the first crop of next-gen games are (A) prettier, and ( (arguably, anyway) not as good as other last-gen games. I don't think Glen is automatically making that assumption. He's saying that the games he's played thus far has given him that impression. (I wouldn't even go as far as to say the games aren't as good last gen since Glen will be the first to tell you he loved GRAW. It's just not much evolved past what we've seen in the past), and IF that's what the future will hold, things will get dull pretty quickly. Of course, I'm sure we'll see some interesting new games come in the next couple of years. You have to wade through to get to the good stuff, but it's always there. Quote Link to comment Share on other sites More sharing options...
glaurung Posted March 16, 2006 Report Share Posted March 16, 2006 I'm of the mind that in a game like Medal of Honor' date=' I want that realism. Even when it comes to the violence. Just as I wouldn't want to see the violence in a film like Saving Private Ryan toned down for instance. As an example, the level of detail in that soldier's face can really connect you with that NPC at an emotional level in the game. Moreso if the developers take care in providing that character a real personality. There are games out there that affect us emotionally, but gaming in general still struggles to break that true emotional barrier because there are so many small things that can instantly break our suspension of disbelief. Of course good writing, voice acting, and storytelling are key elements as well. All of which are things that I wish developers invested in as much as realistic visuals.[/quote'] this is precisely my own perspective: i get out of video games pretty much the same thing i get from movies, and what i get out of good movies is immersion in a story and a connection with characters that leaves a powerful emotional imprint...and i can only get that with realism. i mean, that's why saving private ryan is, for me, the most powerful war movie i've ever seen. same with band of brothers... and i also agree that everything else needs to be there, as well: story, storytelling, pacing, (voice) acting, and so on.... but assuming that the other non-visual elements are in place, then realistic visuals can only add to the immersion and the experience of the game. at least for me. which is, of course, not to say that everyone ought to like gore, or anything... Quote Link to comment Share on other sites More sharing options...
glaurung Posted March 16, 2006 Report Share Posted March 16, 2006 What you're not understanding is that some people don't care to see the skull fly off regardless of the intention of the game. oh, i get it - at least now. i was just perceiving an underlying moral point that was perhaps not being made... thanks for the patience, though. Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 16, 2006 Author Report Share Posted March 16, 2006 Eh, it's a good discussion. I have plenty of patience for those.:tu Quote Link to comment Share on other sites More sharing options...
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