rustyjaw Posted June 5, 2003 Report Share Posted June 5, 2003 I changed the title of this thread since it's become a general discussion There's no rule about posting entire articles here, right? This is from IGN: June 02, 2003 - Take a fire truck, a Cadilac Escalade, a cherry Mustang, and a Lotus, send them speeding down side streets and bolting toward ramps in the hopes of barreling into an opponent and snatching their gold or instantly transform the hunted into a hunter in a game of cat-and-mouse tag, and what have you got? The insanely frantic and already addicting Xbox Live experience of Midtown Madness 3, that's what. IGN Xbox editors Aaron Boulding and Jon Robinson spent a couple of hours testing out the Live aspects of DICE's daredevil driver, and when it came time to finally drop the controller and step away from their machines, it left them both a shattered and stunned mess as neither wanted the game (and their new fix) to end. Below are some of their impressions on the various multiplayer modes available to the public when the game releases June 16th. Jon's take In Hunter, one car is randomly designated "The Hunter" and instantly turns into a police car, red lights, sirens and all. The goal of the hunter is to crash into all of the other players, transforming their rides from hot street racers to other cop cars and switching their objectives from running from the sirens, to chasing down the remaining racers and forcing them to become yet another victim of The Man. The game's fast pace is crazy, as you start out yelling at the cops "You'll never take me, pigs!" and then you get rammed by 5-0 and instantly start screaming to the remaining racers, "You can't run from the law!" It's awesome how even though you get caught, you really don't care, because being one of the cops and chasing down the other drivers is just as, if not more fun than running from the police. It's great to hear the cops talking strategy over the head set about getting into position and how they have you surrounded and then flying right over them as you hit a jump perfectly that sends you to your freedom?for the time being, at least. Definitely one of the best modes available. Call Stayaway the Bizarro version of tag. Instead of one car trying to chase after the rest of the pack, in Stay Away you have the rest of the pack chasing one car. If you're that one car (designated with a bunny rabbit overhead), your goal is to avoid being tagged for as long as possible. If you're playing as one of the pack, you want to ram into the rabbit car, take the role (and the rabbit) away, then speed off before the pack catches up to you as now you're the car everybody is after. The action is fluid, as just as you're about to hit the chase car, another player might speed out from an alley or off a jump to hit the car before you, and by the time you slam on the brakes or try to turn around, the new chase car is out of sight and you'll have to use your knowledge of the map to cut him off in another part of the city if you want the glory of being the one everybody is following. A fun mode to talk smack, especially if you've been the rabbit for a while and no one can catch you. Watch out for driving on the grass, though, as a Lotus trying to make a sharp turn through the middle of a park can spin out of control faster than the blink of your eye, and it's things like that that can make the difference between a quick getaway and getting t-boned by a speeding Escalade. Aaron's Take Not to tip our hands or anything, but Midtown Madness 3 is a lot like MechAssault in that its Xbox Live multiplayer segments are the bread and butter that make this title worthwhile. It's a theme we're going to see continued in other first party Xbox Live games like Crimson Skies where online play is the whole reason for the game's existence in the first place. So it's a wise move on the part of DICE to include a nice menu of different game types, even if they are just variations of the same theme of keep away. Tag is the more conventional version of Stayaway that "Leadfoot" Robinson describes above and that everybody should remember from childhood. That is, if you were allowed to go outside and associate with other human beings in your age group, wearing tennis shoes and smelling of Capri Sun and Rice Krispy squares. In our time with Tag it proved to be the gameplay mode that looks nice when filling out a game's feature set, but in practice, it might be the Xbox Live mode least likely to provide a heated match in MM3. Basically, you probably won't play Tag in Midtown Madness 3 for the same reasons you don't play it in real life with your buddies anymore: it's just not as fun because you're too caught up in the pursuit of alcohol, money and the opposite sex. So do with Tag what you will. Fortunately for all of us, Capture the Gold is where the money is: literally. The slow pace of the single player game is blown away by the speed and recklessness you'll be getting out of Capture the Gold. Playing every-man-for-himself of team based Capture the Flag end up being more similar than not with everybody on the map gravitating towards the gold whether it's in motion or waiting to be picked up. The difference in the team-based game is when I'm leaving the crowd in the dust (as I tend to do), I know at least some of the cars chasing me are teammates trying to run the other team's guys off the road. Unlike those punk-asses in the trench run at the end of Star Wars, your teammates aren't just back there to get smoked to protect you. All they have to do is nudge the bad guys and they'll go flipping. You're all doing 100+ mph, remember. The extra layer of strategy in Capture the Gold is you have to take the loot somewhere once you pick it. It's more or less a free for all --even in team games-- until the gold is picked up but after that it's time for some strategy. Faking sharp turns to throw off pursuers, making sure your car is in good health before trying something daring and knowing the map's shortcuts are advanced level techniques that'll keep MM3 fun for months to come. Like we see in MechAssault, destroying a crippled car that can't come anywhere near its legit speed or handling won't be anything to be ashamed of in MM3 because you'll get a brand new one. You don't want to be picking up the gold whilst driving a smoldering heap. And importance knowing the DC and Paris maps like the back of your hand can NOT be understated. Nothing will make you curse quicker than the gold carrier bending a corner, hitting a ramp and jumping over a river just as you're about to smash into him and make him give up the loot. DICE even modeled Paris' underground rail system so you can transport gold in the relative safety of underground while your pursuers complain about their locator maps being broken since they're above ground and still can't see you. The biggest surprise we came across in Midtown Madness 3 is that you can join games in progress. You'll be thrown into the game at a time and place that makes sense for you and all of the players already in the game, so there'll be no instant spawning on top of the gold or anything like that. You'll also be able to watch as a spectator when you're eliminated from a game like Tag. The set of options in all of the games allows for the host to set the types of vehicles in the game and the weight of the gold to be captured. You can have a game made up of all diesels where fire trucks, buses and dump trucks lumber around town. Making the gold light means the carrier can reach his top speed while making the gold heavy means he won't come close. You can even determine if you want to play on the full city map to allow for maximum freedom and exploration or on a smaller chunk of the city that's been walled off by giant Matrix-like forcefields to allow for maximum framerate. Going for the smaller, framerate friendly option didn't hamper the fun and really keeps MM3 looking gorgeous with the same lighting, damage effects and responsiveness of an offline solo game. IGN will have more on Midtown Madness 3 as we come up on the game's June 16 release date. -- Aaron Boulding and Jon Robinso Quote Link to comment Share on other sites More sharing options...
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