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Konami's new platformer: Dewy's Adventure (from the Elebits team) (Wii)

Romier S

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The guys that made Elebits aren't sitting on thier laurels. They've got another Wii game in the works and it looks rather spiffy. It's called Dewy's Adventure...




In Dewy's Adventure, gamers take control of a recently incarnated water droplet, Dewy, whose Elder Tree master has fallen ill at the hands of the evil Don Hedron. It's up to Dewy to find a way to save the Elder Tree and restore order to the once-flourishing forests.


Players use the Wii remote to navigate the character through an assortment of environments and harness his special abilities. In terms of control, gamers tilt the Wii remote to angle and rotate the landscapes in order to position Dewy in the correct spots for puzzle-solving. Dewy can also modify the temperature of his immediate surroundings, changing ice to mist, for example. Using his elemental powers, Dewy can freeze or heat different parts of the worlds in order to trigger a variety of puzzles and advance. In addition, players can induce earthquakes, lightning bolts or even damaging gusts of wind, among other things, by shaking and waving the Wii remote respectively during certain situations.










Gameplay video is right here:




It reminds me a little of Pikmin and it looks pretty neat!

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IGN also has an interview with Shingo Mukaitoge, the project lead on Dewy's Adventure. Of particular interest to me is his explanation of the game's controls:


IGN Wii: How do you control Dewy using the Wii-mote and nunchuk?


Mukaitoge: While we can't talk about all of his abilities, we can say that the game is controlled entirely using the Wii controller. You hold it [like Excite Truck] and tilt it to tilt the environment and move Dewy. The D-pad can be used to heat or cool Dewy. When Dewy is heated up, he becomes a cloud of steam. He can then strike enemies with bolts of lightning. You can also move the Wii controller in a fanning motion to create gusts of wind or in a side-to-side motion to create an earthquake. These can be used to solve hidden environmental puzzles and combat enemies. There are lots of more abilities that Dewy has, but we want to keep them secret for now.


I'm glad to hear that they've decided to have the player hold the controller on it's side like Excite Truck. When I read that this game was controlled by tilting the map with the Wii remote, I feared that they might use the same method of control as Super Monkey Ball: Banana Blitz, which had you hold the remote with only one hand. This method felt extremely unnatural to me, as it often proved difficult to tilt the remote forward from it's neutral position. I kept thinking that it would be a much easier to control if you could hold the remote with both hands as if you were holding on to the sides of the map and tilting it around. Fortunately, it looks like Dewy's Adventure will be controlled that way, so I'm more than willing to give it a chance.


That said, this looks like it might be a fun and innovative title. I'll definitely be keeping an eye on it in the months to come.

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  • 2 months later...

IGN has a new preview up:




Much like other Wii titles including Super Monkey Ball: Banana Blitz and Kororinpa: Marble Mania, Dewy's Adventure uses the Wiimotes's accelerometers to tilt the world and thereby move Dewy. Luckily, with Dewy's Adventure, Konami sidestepped the problems that those aforementioned games ran into regarding the tilt controls; namely the discomfort associated with holding the Wiimote in the standard pointer position. Dewy's Adventure forgoes this, opting instead for the horizontal alignment seen in Excite Truck and Super Paper Mario. This works out great for the game, as the controls feel more fluid than earlier tilt-based Wii titles. The controls are fairly sensitive, allowing for players to maneuver Dewy with minimal effort.


Because of the small number of buttons available while holding the Wiimote in this position, Dewy only has a limited selection of moves. The '2' button jumps, whereas the '1' button pulls off a slam attack. Dewy's attack can only be executed if you have built up enough momentum, so you will often need a sliding start before you can come crashing down onto an enemy. Beyond those most basic maneuvers, players can also use the Wiimote's motion-sensing capabilities to execute different skills. The player can move the Wiimote in a fanning motion to create gusts of wind or in a side-to-side motion to cause an earthquake. These abilities will hopefully be used to solve puzzles later on in the game, although their efficacy was pretty limited in the early stages.


From what we played, the majority of the game's puzzles revolve around Dewy's temperature-altering abilities. Pressing down on the d-pad will lower the temperature of the world, which will not only turn the ground into ice, but also freeze Dewy, making him all the more formidable in combat. Pressing up on the d-pad will increase the environmental temperature, turning Dewy into a cloud of vapor and giving him the ability to rain lightning bolts down on the unsuspecting enemies. These bolts of lightning are weak and simply stun most enemies, although they can be charged up to deliver a devastating shockwave to a number of enemies caught in the wake of the blast.


New video of the game can be found here also:



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  • 4 months later...

So, I guess this one is shipping to retailers today. I have to say, it kind of snuck up on me. I'll probably pick this one up sometime in the near future but not right away. I have enough games to hold me over, especially now that I have a whole back catalog of 360 games to check out. Perhaps this would be a good one to put on this year's Christmas list.

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