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Frontlines: Fuel of War (360/PS3)

Anthony G

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This game is now on my radar after reading about it in the latest OXM, some details from their site:


* Rough Storyline: In a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won.

* Development for PC, Xbox 360, and Playstation 3 on Unreal 3 Engine

* Urban Warfare.

* Set in the Near-Future.

* Non-linear gameplay - You get to choose your own path to victory.

* Squad based teamplay (Optional).

* Tactical Nuclear Missiles.

* Players will be offered around 60 weapons and vehicles.

* Vehicles ranging from Assault Tanks to experimental RC Drones along with Jets, Helicopters, Off-Road Vehicles.

* Strong focus on Co-Operative and Multiplayer modes.

* Roles define your abilities and strategic role on the front. These abilities unlock during a single match based on your actions and have auto reload timers for use. Your loadout defines your primary and secondary weapons. There are 6 loadouts and 4 roles. You can combine any loadout with any role.

* Ability to call in Air Strikes. All air strikes are player targeted (Air Support Role). Although the airstrikes can be defeated by the countermeasure role.

* Destructible Environment

* Xbox 360 aiming for 32+ Players. (they are shooting for 50 via dedicated servers or smaller matches can be hosted via MS's live servers by the players themselves according to OXM)

* Delayed Sounds. Example: You are standing 100 meters away from a bomb being exploded instead of hearing the sound on instant explosion, you'll receive it after certain amount of seconds.

* All weapons are skill based, only the sentry gun is automatic. Example: the Rocket launcher (Javelin) allows you to fast straight fire or lock. If you lock, you can pick a trajectory for angle of attack (Vehicles have weak spots). If you straight fire, it's based on your aiming skills.

* Target sharing, a second person is needed in a vehicle to "mark" the target. Then only the gunner can see it.

* Missile defeat is also player controlled; you have to spot the incoming rocket, aim at it, and shoot it down. It's not that easy, though if you master it, your vehicle will be stronger. That said, you need two people in the vehicle for it to be useful. (Driver \Gunner, Counter measure \ Targeting)

* Will contain a Single Player campaign. - The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.

* Maps will be a range of mountain side villages, large open badlands, underground facilities, sea ports, etc.

* Maps will range from infantry experiences to large scale land and air battles.

* Inter-vehicle communication.

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I hope it sucks, I really can't afford all these damn games :bh


Well it's being developed by Kaos studios which was formed by members of the team Trauma who developed the Desert Combat mod for Battlefield 1942. No EA

THQ is the publisher) means there is potential for non-suckyness. :)

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  • 4 weeks later...
  • 9 months later...

Granted, I am a shooter whore, but I liked it, been playing the hell out of the demo. The vehicle controls (the little recon remote car especially) takes some getting used to but once you get it figured it's not hard, the AI is a concern as are some frame rate problems that I'm hoping get sorted by the time the game releases. I really liked the setting of the game and the weapons are great, love how the gun pulls up if you fire in full auto for too long.

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This game has a lot of good ideas and a lot of potential, but the controls are some of the worst I've ever seen in a console FPS. You have games like Halo, COD4, R6V, ect that are fluid and just feel "right".....well this game is basically the exact opposite. Everything is botched, from the walking speed to the terrible aiming and hit detection, all the way to the retarded looking grenade throwing animation.


Pretty dissapointing considering some of the cool stuff shown in the trailer, and the good story presentation. The in-game execution though...it's rare to see something this bad from a major publisher as a non-budget release. It makes recent mediocre shooters like Blacksite Area 51 and Timeshift look like masterpieces.

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  • 2 months later...

I liked it!


I thought the graphics looked amazing on my Plasma TV. I tried out a friend's copy last night and today I meet my sister for Lunch at Boston Pizza. She gave me my Easter gift early. Surprise! It was this game. I loved Battlefield 2: Modern Combat. I don't think EA is going to ever release a number 3. Plus I'm burned out on COD 4 right now and halo 3 is leaving me blah too. So this is something different to try. Course I now have three games to beat thanks to my sister! :/

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Hmmm...interesting. No voice in MP matches unless you form a squad. You can form a squad at any time and invite up to 3 other people into it, whoever creates it is the leader and can issue orders and highlight stuff on the map he wants squad members to do besides the voice chat. You can create, dissolve, leave, and join squads at any time. Seems like a good idea, especially considering the maps are pretty damn big and can hold 32 players, cut down on all the useless chatter and racial slurs being hurled about. Single players been a blast too.

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