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Project Gotham Racing 4 Discussion


JoeyN

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  • 3 weeks later...

I am looking forward to PGR4, but being a huge Burnout fan, I found the tidbit at the bottom about Burnout 5 using the vision camera more interesting. What could they use it for, or in any racing game for that matter? Kind of useless to put your face on the driver.

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  • 4 weeks later...

Finally some real pics and information on Project Gotham Racing 4:

 

Some general information:

 

-In the career mode you can choose an event from a large map similar to the "tree" like system in Ridge Racer 6 and 7.

-The driving model hasn't change fundamentally, but drifting is easier to pull off and other tweaks will be implemented.

-It's now more difficult to spin out an opponents car when hitting them in the back

-You can now create online cups.

-There are about 200 courses in the game.

-Shanghai has the longest stretches of straight line racing in the MSR/PGR series plus wide roads and loose corners.

-There will be puddles on the road while raining and ruts when it snows.

-Menus are no longer static as they were in PGR3, now they're red/white and animated SSX-style.

-The games intro is short but very dynamic.

-After a race finishes, cars are able to do donuts.

-When you're doing good drifts on screen, status commentary appears like "Sweet", "Dude", or "Awesome". No word on whether any of this is customizable like it was on MSR.

-The team is shooting for 720p, 30fps, far better textures and dynamic lighting.

-Every car in the game is being built with around 70k-100k polygons.

-The in-car camera view has now been moved a bit lower than it was PGR3.

-Drivers are now being built with far more polygons. The reason? It's a secret according to Bizarre.

-There will be more spectators on the tracks now. They'll be more interactive, better animated, and they will also be waving national flags.

-Up until now series has always found itself in a difficult position, The original PGR was a launch title on Xbox, PGR2 was being developed just as Xbox Live debuted, PGR3 was also an X360 launch title. This will be the first time the team doesn't have to deal with overcoming a huge technical hurdle and with PGR4 Bizarre can focus primarily on the gameplay and evolving what they have in place.

 

Here are the screens:

 

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  • 2 weeks later...

New screenshots!

 

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Greetings “Project Gotham Racing 4” Fans!

 

We know it’s been a while since you’ve heard from us, so we’re here to get you up to speed (no pun intended) on “Project Gotham Racing 4,” Bizarre Creations’ highly-anticipated sequel to the blockbuster “PGR” racing franchise. Set to drift onto store shelves this fall, there are several new features to get your engines revved up about.

 

Right from the starting line, Bizarre’s vision for “PGR 4” was to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. There are several new features that embody this emotional experience, the most significant being the new career mode. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory. Just imagine hearing the roar of the crowd as you cross the finish line with your own style and flair.

 

One of the most appealing new gameplay elements is the dynamic weather system. Now racing through a track can mean facing an unexpected rain storm or snow flurries in the middle of a race. This results in changing physics when powering around a corner on the wet or icy surface in Shanghai and St. Petersburg or any of the game’s 10 other locations. So, if you think driving on a dry track is boring…

 

Weather changes won’t be the only element that brings added excitement and challenge to the game. Flair and driving style will now be just as important as technical skill, as players passing their opponent at full speed will pump their fists and exhibit more emotion as they earn recognition with the revised Kudos system. The Kudos will be worthwhile too, because the new A.I. personalities will be able to perform bold new driving maneuvers as they race side by side with other drivers.

 

”PGR 4” will also feature some of the world’s most iconic cars, as new vehicles are lined up and ready to be driven, including the following:

 

2004 TVR Sagaris

1965 Chevrolet Corvette Sting Ray

2005 Vanwall GPR V12

1993 Toyota Supra Turbo

2005 Gumpert Apollo

1997 Panoz GTR-1 Coupe

2006 Ferrari 599 GTB Fiorano

1957 Maserati 250F

 

Be on the lookout next month for additional updates as we roll out the game’s impressive new features, locations and vehicle list.

 

You can take a look at the first video here:

 

http://www.xboxyde.com/leech_3798_1_en.html

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I think it looks beautiful. Only problem is I don't like driving on rainy courses. I know it's realistic that you may have to drive on rainy courses, but I don't necessarily want to. Give me sunny and dry any day for driving. So hopefully it's more than just "dynamic weather".

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  • 1 month later...

Snow on the Ring!

 

http://interviews.teamxbox.com/xbox/2006/Project-Gotham-Racing-4-Dynamic-Weather-Interview/p1/

 

Ben Ward: There are 10 different types of weather:

 

Clear: A normal, sunny day. Your cornering will be sharp, assuming you have the skills.

 

Overcast: There will be lots of cloud cover, but no change to your vehicle dynamics.

 

Light Rain: A little drizzle, but nothing to change your driving style too much. The track surface will be slightly slippery, and you’ll find that too much gas will lead to your backend sliding around more than usual.

 

Heavy Rain: Lots and lots of the wet stuff. Your visibility will be reduced, and you’ll be peering between frantic windscreen wipers when using in-car view. Deep puddles form around the track, and should be avoided at all costs.

 

Wet: The aftermath of a heavy rainfall. Clouds are still brooding in the sky. The track is wet, but the puddles are dissipating and everything is slowly drying up.

 

Storm: Danger time. Rain, clouds, thunder, lightning. The sky is black, and your chase camera will be obscured by heavy rainfall. Keeping your car on the track will be difficult… but racking up the sliding Kudos won’t be!

 

Light fog: A slight haze rests over the city, giving a slight reduction in visibility. It does not affect vehicle dynamics, but stay on your toes and don’t let any corners creep up on you.

 

Heavy fog: A huge cloud descends over the track. Visibility is severely reduced, and finding your way is difficult. On some tracks you can drive uphill and rise above the fog, so use this opportunity to scout out the route below.

 

Icy: A really, really cold day. Puddles are starting to freeze over, so watch out for them. You’d be silly to go out without wearing a bobble hat.

 

Snow: The track is icy and slippery, snow is falling from the sky, and all the puddles have completely frozen over. You’ll need to drive slower and avoid the icy patches; even if it means straying from the racing line.

 

 

Remember though, it’s not always this clear cut. Sometimes it’ll be snowing, but not cold enough for the puddles to ice over. Sometimes it’ll have stopped raining, but the puddles will still be on the track. You’ll need to play it by eye instead of “learning” each track in each condition by heart.

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  • 3 weeks later...

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