Jump to content

Xbox Soft Mod question-memory card file structure

Recommended Posts

Has anyone else here done a softmod on their original Xbox? I have the files for the splinter cell exploit, but the problem is that all the methods I've seen to load them on a memory unit refer to using a gameshark or action replay. I wanted to try using a friend's modded xbox to get at the card, and I managed to get something on there, but I think I messed up with the directory structure. The zip files with the game saves had a UDATA folder, and then a folder with a hex ID (likely the title ID) with some files underneath it. I copied both saves (the splinter cell save and the loader) into UDATA on the MU-is that correct? Should the MU not have a UDATA folder on it and instead have something that looks like .\5553000c\ and .\21585554? I can't seem to find any information on what the file structure of these things is supposed to look like (it was a pain in the ass to even find out that the MUs are mounted to static drive letters in XBMC).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...