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FASA Studios closing?


Romier S

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So it looks like Shadowrun could very well be the final game from FASA Studios. There is a thread over at the Shadowrun forums about the studio closing from a poster who seems to have a good bit of information about studio management. The final post in the thread by the lead programmer certainly doesn't do much to dispel the rumors.

 

http://forums.shadowrun.com/forums/thread/43006.aspx

 

There was some talk of a Crimson Skies 2 happening and that still is a possibility since all of the intellectual properties in question are still owned by Microsoft. It's too bad that there is a possibility that it won't be handled by FASA though since they did a great job with the original. I'd imagine post-release support for Shadowrun will be handled by Microsoft if this comes to pass also.

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I'd imagine post-release support for Shadowrun will be handled by Microsoft if this comes to pass also.

 

Not only that, I hope this doesn't effect how well polished Shadowrun will be prior to going gold. I just hope my feedback doesn't fall on deaf ears. :(

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Good, maybe the FASA licenses can get sold to someone that actually has an interest in making an actual FASA RPG game. I'm sorry but when you piss on your fan base and release action title after action title, you're not getting too much of my sympathy.

 

Shadowrun exists because it was a cool PnP RPG. You can tack on some action titles if you want to branch out, but the core needs to stay RPG. It's like the Fallout games: 1 & 2 were fantastic RPGs, suddenly you have Tactics and console Fallout action games that fail and the company goes under before it can produce Fallout 3. Raise your hand if you would have rather seen them skip one of those other shitty titles and gotten Fallout 3 out the door instead. Maybe had they done that we'd be talking about Fallout 4 today?

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it's not really bad news. The shadowrun universe will continue. Microsoft owns the rights to the games, but the pen and paper rpg is owned by Fanpro, a German company. So well the studio may go under, I'm sure if this Shadowrun does really well, then were bound to see Microsoft shift it to another company that they own.

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  • 1 month later...
it's not really bad news.

 

How would you like it if someone told you "it's not really bad news" that you're losing your job along with all of your coworkers on the project you've been working hard on for the last couple of years?

 

This is a bitter-sweet week for FASA, that's for sure.

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How would you like it if someone told you "it's not really bad news" that you're losing your job along with all of your coworkers on the project you've been working hard on for the last couple of years?

 

This is a bitter-sweet week for FASA, that's for sure.

 

I'd be upset sure...but as a video game designer, R&D player etc. I wouldn't be worried. The next job is just around the corner. This is a billion dollar industry. It can't be that hard to find work again. In this day and age, nobody should take their job for granted.

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Brian,

 

Have you played Shadowrun? :)

 

Seriously though, I don't think MS is too happy with the amount of time and money it has taken to develop this game and then it is going to be MP only. I believe MS knows this game is going to make Viva Pinata look like Gears of War in sales.

 

-Dean-

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I'd be upset sure...

 

So you can sympathise/empathise with these guys that just lost their jobs then?

 

Seriously though, I don't think MS is too happy with the amount of time and money it has taken to develop this game and then it is going to be MP only.

 

I don't disagree with any of that, but it's all irrelevant to the fact that a bunch of people just lost their jobs. It's easy to forget the lives behind the games & the impact of the decisions we armchair quarterback (and I'm guily of it too).

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I don't forget those things at all Brian. What people have to realize is that MS is a business and if they feel some of their employees are under-performing and costing them money, they have every right to let them go. It sucks, I know, but it is the world we live in.

 

-Dean-

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I don't forget those things at all Brian. What people have to realize is that MS is a business and if they feel some of their employees are under-performing and costing them money, they have every right to let them go. It sucks, I know, but it is the world we live in.

 

-Dean-

 

Agreed! Yeah I've been laid off work before, I know what it's like.

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How would you like it if someone told you "it's not really bad news" that you're losing your job along with all of your coworkers on the project you've been working hard on for the last couple of years?

 

I've been in this exact situation actually and it wasn't that bad. If you work in this industry you expect some of this now and again - it's like being an actor. When I was with the last company they eventually laid off the entire division - because the division couldn't produce a good enough product. We worked hard sure, but it just didn't hit for whatever reason.

 

Personally, when they fired us it was a relief. We could quit haging on and actually presue new work full time. Sucked to be unemployed of course, but long term it worked out better for most everyone. At least it was better than slaving away to produce mediocre results product after product.

 

So yeah - I'm glad it happened. In the same way as Interplay and Fallout 3 moving to Bethseda, maybe now we can get a really good game that is better than what the original company was able to produce. So if someone makes Mechwarrior Ultimate for the 360 instead of Mechassault 3, would this have been a bad thing?

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  • 4 months later...

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