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Andy Sheets

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  1. The twirly swordplay and Momoa's just-out-of-the-salon hair are hilarious. This movie wants to be 300 and Clash of the Titans and the original Conan movie and LOTR and every other fantasy movie made in the last 10 years all at once instead of being its own thing. It's very timidly produced, doing just enough to keep the brand name out there but not risking anything for a second.
  2. Sid Meier's Pirates! Much like Civilization, this is a game I'm almost afraid to play, because once I start I know I won't be able to stop until it's like 3 a.m. Mount & Blade. I just got into this one. It's basically Pirates except you're a medieval knight that does most of his fighting from horseback. I love it. Also has a very active modding community. The Witcher (enhanced edition). Arguably the best major PC RPG in recent memory. Hyped up sequel is imminent and no console ports in sight Spelunky. It's free! If you're into retro-style platforming games, it's hard to get more addictive than this.
  3. Damn... http://www.destructoid.com/ea-sneaks-securom-drm-onto-dragon-age-ii-disc-196185.phtml Damn... http://www.eurogamer.net/articles/2011-03-11-bioware-forum-ban-locks-out-daii
  4. I'm hoping Dead State might scratch that itch a little if/when it comes out.
  5. As problematic as Blinx was, I do remember a peculiar amount of negative hype on it, to the point that people were complaining about stuff that wasn't even in the game. I remember at least one review that screeched about the character never shutting up and having stupid Mario-wanna-be catchphrases, yet I don't recall him actually saying much at all in the game. Maybe my memory is playing tricks on me.
  6. Looks like Wiebe has taken the record (at least for the time being): http://www.twingalaxies.com/index.aspx?c=19&id=2264
  7. I thought Cera was fine, but then I've mostly avoided seeing him in stuff because his movies tend to look pretty dumb. I went to see Scott Pilgrim because I loved Shaun of the Dead and Hot Fuzz. If I have a complaint about Scott Pilgrim, it's that they probably should have stuck with their original ending instead of caving in with what O'Malley was doing in his comics. The film's ending might be more faithful to the comics but it sounds like their original ending makes more sense with what they'd actually filmed.
  8. I liked what I saw from Thor. And for what it's worth, my wife, who isn't a comics fan and knows nothing of Thor beyond what she saw in Adventures in Babysitting, watched the trailer with me and loved it, especially when Anthony Hopkins appeared. I think she's probably more looking forward to the movie than I am.
  9. I saw Iron Maiden last Tuesday with Dream Theater opening. Outstanding concert! Bruce is the best frontman I've ever seen.
  10. Yeah but the point is that while good writing won't save a game with sucky gameplay, game developers will at some point have to start getting serious about that stuff if they want to be taken seriously as a legitimate storytelling medium (whether that's even a wise approach to game design is probably a whole other discussion). I totally know what you mean about skipping the cutscenes, though. One of my old friends used to push the start button and as soon as a cut-scene came up, he'd start hammering every button he could until the gameplay started, then he'd throw a fit because the cutscene usually had important information on what he was supposed to be doing in the game. He also used to play the Hitman and Splinter Cell games by running at full speed through every situation, shooting at everything in sight and then getting frustrated when that approach failed him a couple of levels in
  11. Same here. While I think E3 has been deeply unexciting I can't say I'm having more or less fun with games than I ever have. The fixation on motion controls is irritating as hell but the games look basically the same as always, for better or worse. Maybe a down year but the industry has had those before. This reminds me of something I read by an author awhile back in which he discussed his experiences writing for video game developers. He was helping out on one game and the developer very enthusiastically described what he believed was the game story's highpoint. The writer pointed out that that was one of the hoariest cliches of all time and that if the developers maybe just changed one or two plot points they'd have the start of a genuinely interesting story that didn't just replicate bad action movies. That advice was shot down. The writer also pointed out that a problem with game developers is that they frequently overestimate the expense of hiring good writers - the reality is that lots of writers, even relatively big names, are actually pretty affordable and might love the challenge of writing for a video game. But the developers too often don't go to the effort of researching the matter and go with someone with virtually no writing experience.
  12. After looking at the Gametrailers footage of the "real guitar" controller, I think I like Power Gig's implementation better. If you're going to try and use a video game as a teaching tool like this, better to actually have a guitar with real strings and frets to learn on than a half-way controller that has a hundred tiny buttons lining where the strings and frets would be. But otherwise the new Rock Band looks very cool.
  13. When I first glimpsed the title, I thought for a second the game was called FuBAR.
  14. I'm waiting very impatiently for my copy from Amazon to arrive...
  15. In the Spectre short, does he do that thing where he turns his hands into scissors and cuts bad guys in half? I'm just curious I haven't seen too many of these. I guess because New Frontier was so disappointingly squished into the 90 minute run time and Superman/Doomsday just wasn't very good.
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