Don’t forget a pinch of rogue-like elements as well: a healthy challenge, “campfire” respawn points, and recovering lost loot after you die, to name a few. I finished the demo tonight and died several times before reaching the end. I liked what I played. I look forward to seeing more of it, hopefully sometime in the near future.
Kena is apparently clocking in at the 10-12 hour range so it may end up being a nice palette cleanser for a lengthier experience or a shorter morsel leading into a longer game. I’m going to wait to see how how both games fair in the overall length department before deciding which to play first. If I do replay the original right before August, I may not hold off on the sequel despite Kena also being highly anticipated as well.