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OldDarth

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Everything posted by OldDarth

  1. Love the first game. Very exciting to see Sony lead a State of Play with a VR game.
  2. I've got the GOMRVR version which looks and feels exactly the same as the one Masta posted. It's a big improvement over the flimsy and finicky default strap the Quest 2 comes with. There's a M2 version which looks sleeker but feels and performs the same. One gotcha with the new version is the dial wheel is only accessible from the top and bottom. Here's a video which shows the differences between the two models:
  3. I love the current PS5 - it's like a piece of art - a sculpture. OTOH, I've the PS5s that have been modded to black panels - IMO, that looks fugly.
  4. Yes it did. And it's pretty impressive. They really improved the last level - the Xen level.
  5. Bring it on! Resident Evil Village and Half Life Alyx will make great launch titles along with Gran Tourismo.
  6. Oh cool! Didn't know this was happening. Heard good things about this in terms of being faithful to T1 & T2.
  7. I've got this as well as the earlier Zen Studios VR tables - except for the Universal pack - that one's expensive. They do pinball physics perfectly. Note - there is an arcade option with the Star Wars tables that allows for some crazy stuff to happen.
  8. Heh! I caved the other day when RE4 was announced for the Quest 2 and got mine Sunday. Got Airlink working so no wires for PCVR. Now off to test Doom 3, Alien Isolation, and the Half Lifes! Weeee!
  9. Sweet! Great to see content still coming for PSVR while the wait for PSVR2 continues.
  10. Anyone else playing this? I'm having a blast with it. Game starts out slow but by the time you get through the Alpha Lab Levels it really picks up. The mining/industrial look and feel with the tight corridors are perfect for translation to VR - you feel like you are in a demented industrial haunted house. The machinery looks gigantic, imposing, and menacing. Unfortunately the NPCs and demons are not proper scale - they are all too small. The Aim gun is supported and works excellently. The other big plus is the audio both the 3D positional and the weapon sounds - which were redone for this version. All the weapons sound much beefier and have more kick to them. The game also lacks sharpness which is not due to the limitations of the headset. There are other similar games that look way sharper. Hopefully Archiact will create a patch to address these issues. Circling back to the scaling issue there is a clunky work around to diminish the scale issue by changing the IPD setting. It only works for Doom 3 so if you go back to other PSVR games you have to reset the IPD setting. It is highly worth doing to properly enjoy the game. You can check out the workaround here:
  11. The PS5 Digital Deluxe version with the S1 content clocks in at 68.88GB for me.
  12. Amen! The PC VR headset space evolves too rapidly. You have to buy a new headset every year to stay current.
  13. Gimmee! Those look sweet. Awesome that the controllers will incorporate finger tracking too!
  14. Ooooo! I've been thinking the same bad thoughts. Look forward to reading what you think of it.
  15. Wonder if this has anything to do with PS5VR. May become a PS5VR launch title.
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