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JFo

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JFo last won the day on January 22

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About JFo

  • Rank
    Jeff
  • Birthday 04/25/1979

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    http://www.twitter.com/J_Fo
  • ICQ
    78593691

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  • Location
    Carver, MN
  • Gender
    Male
  • Interests
    Games, home theater, my kids and family.
  • Favorite Game EVER
    The Legend of Zelda: Ocarina of Time

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  • Xbox Live
    JFo
  • PSN
    JFo79
  • Nintendo Network
    J.Fo79
  • Steam
    fornerj
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    J.Fo

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  1. Richard and John break down today's post from Phil Spencer:
  2. Plus, if you’re already in possession of a decent gaming PC —which I suspect you are — I bet the urge to get a Series X at launch is diminished even more. At this point, I’m leaning toward getting a Series X at the end of the year, with a PS5 sometime in 2021. Being in the Game Pass ecosystem definitely incentivizes me to stay with Microsoft. Sony could sway me though, with a Horizon Zero Dawn sequel at launch.
  3. Keith: “Okay, babe, what’ll it be? Xbox or PlayStation? Or, if we want to get really kinky, I can get an old Nintendo controller out” Keith’s wife: “I have a headache.”
  4. I was just about to post that! You beat me to it by seconds, you bastard! 😉
  5. What You Can Expect From the Next Generation of Gaming Phil Spencer: I'm not sure how much of this was already known. I feel like I already knew most of the details outlined in this post.Still, it's nice to get a confirmation that all games that play on Xbox One -- including Xbox 360 and O.G. Xbox titles -- will work on Series X, and that they will perform better out of the box without any work required from developers. I'm definitely looking forward to hearing more at E3. Hopefully, that will be when we get a lot more concrete details such as storage capacity, price, etc. EDIT: Looking at the article again, this seems like a big deal: So basically, I can buy Halo: Infinite on Xbox One, and when I decide to upgrade to Series X, I'll automatically own that version without having to pay to upgrade to the better version. At least that's what it sounds like to me. I wonder if third-parties would ever agree to do this? I mean obviously, EA and Activision Blizzard will do this for all their games because they are so interested in what's in the best interests of gamers, but I can't even finish that sentence with a straight face.
  6. Okay, it's time to do the thing! I picked up The Messenger on Switch back in November and finally got around to playing it this past week. I finished up both the main quest and the “Picnic Panic” DLC (which is free if you own the game) last night. I 100% completed the main quest, but not the DLC. Total playtime was about 17.5 hours (14.5 for the main quest and 3 for the DLC). Before hopping in, I knew about the game’s twist — that it started out as a linear action platformer in the style of NES Ninja Gaiden, then, about halfway through, it turned into a Metroidvania that switched between 8- and 16-bit visuals. So, it didn’t surprise me when it happened, but I did enjoy seeing how the developers pulled off the change. The Messenger doesn’t take itself too seriously. It breaks the fourth wall often, acknowledging that it is a video game. The writing and characters are pretty good for a game like this, especially the shopkeeper, who will have conversations with you and tell you stories throughout the adventure. Overall, I really enjoyed it. it does a lot of things really well. I enjoyed the platforming and boss battles the most. Both offered a fair amount of challenge without feeling impossible. The game’s signature move, the Cloud Step — which grants you an additional jump in mid-air if you slash at an object or enemy with your sword — adds and an interesting twist on the platforming that’s put to good use throughout the adventure. I also like the rope dart (a.k.a. grappling hook), which increases horizontal movement. If I have one gripe, it’s that the Metoridvania aspect of the game is not executed as well as it could have been. While I expect some degree of backtracking in this type of game, the amount you do here is borderline annoying. There are fast travel points around the world, but they aren’t as numerous as they should be. Additionally, not every area has a fast travel point, requiring you to travel to a different area first. If you’re trying to collect everything, it can get monotonous to return to the same area again and again. Still, the the core of the gameplay was good enough to keep me hooked all the way to the very end. Recommended.
  7. I’m looking forward to playing Ninja Gaiden II on Xbox at long last. I picked up the PS3 version years ago, but as I learned from a recent DF video, it was not exactly the same game, not was it necessarily better.
  8. Keith is just jealous that Guacamelee! is funnier than he is.
  9. I finally got around to playing this one over the past week. I finished it on Friday on Normal difficulty in about 16 hours with 100% map completion and a fully leveled up character. I also managed to reach the good ending thanks to my efforts. Because I did everything there was to do, the final boss battle went something like this: However, don't go thinking that this is an easy game to finish. It's not. Like the first one, it features many grueling platforming challenges that will test your skills — and your patience. If you want that good ending like I did, Drinkbox wants you to earn it. If anything, the final boss battle felt like a victory lap for all the hard work I did in order to reach that point. Maybe the final boss wasn't hard, but it still felt totally satisfying to kick his ass. This is the third game I've played by Drinkbox Studios (the other two being Guacamelee! and Severed), and I've come to greatly admire their work. More than anything, I like how they take a game mechanic and iterate on it to the nth degree. It seems like they never run out of ideas, all the way up to the very end of their games. Sometimes you admire their creativity, and sometimes you curse them out because you have no idea how you're ever going to conquer the challenge they set before you. When you do though, it feels so good. When the end credits rolled, I actually clapped. I can't remember the last time I did that for a game. If I had one complaint — and it's a small one — it's that it may feel too similar to the first. I hadn't played the original Guacamelee! since 2014, but it felt almost like I was playing the same game again, just with different levels. At first, I wasn't sure if Drinkbox added anything new to the sequel. It wasn't until I rewatched the Easy Allies review in the post above that I learned what was added. If they make a third one, I hope that it does more to distinguish it more from the first two — something that makes me go, "Oh, that's different." So, yes, I'm very glad I played this, and it made me very happy. If you liked the original or enjoy a good Metroidvania, definitely check it out. In the meantime, I will be keeping an eye out for what Drinkbox studios has planned for its next game. They've hit three home runs for me so far, and I can't wait to see what they do next.
  10. So is the iOS beta iPhone only? Is there a way to try it on iPad yet?
  11. I registered. Why the hell not? Let's see if I get picked.
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