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Everything posted by JFo

  1. I wasn't interested in this game either until said micro-transactions were removed. It sounds like it is much better now because of it. I still have to play Shadow of Mordor at some point — hopefully sometime in the next 6 months — and if I enjoy it enough, I'll play Shadow of War through Game Pass.
  2. Richard at Digital Foundry takes a look at the new Switch revision: It sounds like not much as changed other than battery life and perhaps the quality of the screen (for the worse). There may be a slight improvement in performance, but it's so small as to be imperceptible to the human eye. Still, it's interesting to see how much better this new unit is in terms of power consumption. It will be interesting to see what Switch Lite is like when it's released.
  3. Yeah, it looks like you can only preorder the game on the PSN store right now on console. There's a standard edition available for $59.99, and a Deluxe Edition for $79.99. If you're a PS Plus member, you can get a 10% ($8.00) discount on that version.
  4. Yep, but hopefully they'll continue to work on multiple projects at the same time as they have in the past. Perv.
  5. Just a heads up: if you have Gold, this deal is still available to you. Go get it while you can! On a related note, I bought and downloaded this over the weekend and downloaded all 100+ items to my Xbox One. I think the installation notifications have finally stopped. If not, please, god, make them stop!
  6. Impressive, but I think when I finally get around to this one, I think I'll stick with the Xbox One version I bought almost two years ago.
  7. Interesting stat from this article: Pretty good sales for a single-player game, considering those are dead now.
  8. Statement from Insomniac Founder and CEO Ted Price: I assume Price will be staying on for a while to lead the company into the PS5 era. I sure hope so. He's one of the industry heads I most admire. He's built a world-class studio that consistently puts out quality titles, and -- if what I'm told is true -- built a great place to work for his employees as well.
  9. BOOM! This is a move that's been a long time coming. It's hard to believe it didn't happen until now.
  10. Wow, that's super impressive if they actually pull it off. I think lot of folks assume, “Oh, it's 2D. That should run on Switch, no problem,” but with a game featuring such lush visuals built on a 3D engine such as this, I imagine it would be very difficult to scale it down to look and run every bit as well as it does on much more powerful hardware. One thing I’d like to know is if the Switch version includes the original (non-Definitive Edition) version of the game like it does on Xbox One and PC. It's not a deal breaker if it's not, but it is a nice-to-have. EDIT: Here's the product page for it on Nintendo's website. It's still hard for me to believe this is a thing that is really happening.
  11. It will be interesting to see how good the conversion is for this one. Hopefully we'll get a Digital Foundry video analyizing the differences between the Xbox One and PC versions with Switch.
  12. John and Alex of Digital Foundry take a quick look at Turok 2. It's not a full-on technical analysis of the game, but it does cover their experiences with it, discusses their thoughts on its design, and looks at performance and technical details across various platforms with special emphasis on the N64 original and the newly released Switch port. Although the video doesn’t do a full-on performance analysis of each version, John does give us a quick look at the N64 version at one of its worst sections — the Triceratops ride at the beginning of The River of Souls (the second level). Frame rate dips into single digits are not uncommon here. At its worst it drops down to as low as 6fps — yes, that’s 6 frames per second. I always knew that this section was bad, but I never realized it was that bad. Also, unless you really want this game on a Nintendo platform or want to play it on-the-go, stick with the PC or Xbox One versions. They offer the best overall performance and visual quality. The Switch versions are not terrible, but they don’t stay locked to 60fps and Turok 2 can only render at 720p due to technical issues going between docked and portable modes. That said, Limited Run Games has physical releases of the two Switch ports available for preorder now through August 30. They’re $29.99 individually or $59.99 as a set.
  13. Glad I never sold my copy!
  14. Microsoft's focus for Xbox Scarlett is more than just prettier graphics Laura Parker, writing for GameSpot: Music to my ears. In addition to providing backward compatibility for games, Spencer also says that other hardware -- particularly controllers from previous generations -- will also work on the console. This is great to hear, especially for people who may have purchased an Adaptive Controller and peripherals for it. The controller alone costs $99, and depending on your needs, the peripherals can increase the total price by several hundred dollars more. It would be a shame if those people had to throw all that away and start over just to play games on Scarlett. That said, it makes me wonder what Microsoft -- and Sony for that matter -- have in the works for their next-gen controllers. How similar will the designs be to the current models? What will be changed and/or improved? I have a list of things I'd like to see, but I think that may best be saved for its own thread.
  15. Phil Spencer is exactly who you think he is Laura Parker, writing for GameSpot: I can understand people's skepticism here. For all his affable qualities, Phil Spencer is still a high-ranking executive at one of the world's richest companies. It could very well be that all of the decisions he's made as the head of Xbox these last few years were only made to recover the market share that Microsoft lost as a result of the debacle that was the Xbox One launch -- and not because of some deeply held love of gaming or a desire to please fans. I believe that it's a little bit of both. I get the sense that Phil does genuinely loves video games. At the same time, he is the head of Xbox. It's his job to make sure the business is as successful and profitable as possible. If what's best for Xbox means that Xbox fans get things like backward compatibility, Game Pass, excellent hardware, and a library of quality first-party titles (eventually), then everyone wins. Anyway, GameSpot posted several other Spencer- and Xbox-related stories yesterday that are worth checking out. Here are links to all of them if you're interested: Phil Spencer Doesn't Believe In Your Console War The Inside Story Of The Troubled Xbox One Reveal Phil Spencer Says Cloud Gaming Is Inevitable, But Won't Replace Consoles Microsoft's Vision For Xbox Scarlett Is More Than Just Prettier Graphics Xbox Boss Phil Spencer Reflects On Microsoft's E3 2019
  16. Yeah, the combat is... weird. It hasn't given me too much trouble so far though, partly because I've decided to play this first game on Easy difficulty. Granted, I only just played through the very beginning, so it might get more difficult as I get further into it. I'm doing with this series what I did with Mass Effect -- play the first game solely for the story so that I can move on to the superior sequels, where I play on Normal difficulty.
  17. I started playing this Saturday night. I’ve been wanting to play this series — particularly The Witcher 3 — for a while now. I bought the Complete Edition of the third game on Xbox a while back, and got the second game as a freebie from Xbox Live Gold. My original plan was to just play those two games, but then I saw the first one was available on Steam for MacOS for $9.99. I decided to take the plunge and start the series from the very beginning. I wanted to get the foundation of the story by playing the first game, figuring it would help me better appreciate the stories for the sequels if I did. I’ve only played about an hour and a half so far, so I don’t have much to say about it yet. The biggest challenge for me so far has been the controls. This game doesn’t feature any controller support, so I have to use a mouse and keyboard. I can do it — I’ve played a few games on PC like that in the past — but not many. The ones I have played have mostly been first-person shooters like Half-Life 2 and Quake III: Arena, not third-person games like this. I think I am getting the hang of it though. It just takes time to get used to it all.
  18. Now available on iOS for a mere $4.99. If they add support for PS4 and/or Xbox One controllers with the release of iOS 13, this will be a no-brainer purchase.
  19. A Link Between Worlds was one of the three 3DS games my wife bought me for my birthday a few years ago, before I had even decided which 3DS model to buy. It was one of the reasons I finally broke down and bought the system so many years after its launch. As excited as I was to play it, it didn’t resonate with me nearly as much as I would have liked. It was too similar to A Link to the Past. The fact that the overworld is more or less the same made it feel like a remake rather than an entirely new game. We don’t get many top-down Zelda games, so I would prefer Nintendo give us a new place to explore rather than retread old ground. Still, I liked the fact that I could tackle dungeons in any order and wasn’t as limited in where I could go and what I could do off the bat. As much as I loved A Link to the Past, I remember being frustrated with it at the start the first time I played it because so many locations were off limits until I found the appropriate items to open the way. Once I found all the items and could explore the entire map, it was more fun, but I missed the freedom to explore anywhere I wanted right from the start like in the original NES game. And, as you mentioned, Mark, Breath of the Wild returned the series that that go-anywhere-you-want ideal in a big way a few years later. That’s why it’s probably my favorite Zelda game, and why I just spent over 125 hours playing it again on my Switch last month.
  20. Keep in mind this thread is titled, “Best games for kids,” not “Best games for middle-aged Mexicans.”
  21. And here I was thinking that Keith had had another kid! My 7 year-old has been getting more and more into games. What I’ve noticed is that when he plays, he’s not so worried about beating a level or “finishing” a game. He’s just stoked to be playing anything at all. It’s something fun to do. As as a result, the games he seems to like the most are the ones where he can just dink around and not have to worry about completing any quests or beating any opponents, live or CPU. Minecraft on Creative mode is one such game. He can just explore and build thing without any fear of being killed. Sometimes we’ll even play together with him on the Xbox and me on my iPad and horse around. Another game he really likes is Forza Horizon 4. He’s a bit of a gear head to begin with, but he also loves the fact that he can drive around anywhere on the map and not have to worry about races. He can crash into anything he wants, do crazy jumps and stunts for fun. Also, Mario Kart 8 Deluxe is great because you can turn on auto-accelerate and auto-steering to help the little ones along. They still have some control over the game, but those options make it so much easier — and fun! — for them because they’re not constantly falling off the road all the time. Pro Tip: if you play this multiplayer with your kids, select the Vs. Mode and do team races on the same team. That way you can work together to earn points, and the little ones are not upset if daddy keeps winning the races. EDIT: one more option — Super Mario Odyssey in Assist Mode. This one my be a bit more advanced due to the fact that you have to navigate a 3D space and control the camera, but the assist mode does help make things a bit easier overall.
  22. And here it is! EDIT: I just finished watching the video. John calls these conversions of Doom and Doom II "mediocre" for a variety of technical issues he details in the video. Doom 3, however, is a fantastic port all around on every platform. The Xbox One X and PS4 Pro version both run at 4K60, while the base consoles run at 1080p60. Switch also runs at 1080p60 docked, but there are performance dips throughout. These dips are smoothed over in handheld mode though, were the resolution drop to 720p. I am glad I have the 360 ports of the first two games. It sounds like they still reign as the best versions of those titles.
  23. Recently, I did the $1 upgrade to Game Pass Ultimate. Last night I was playing around on my Xbox One X and went into the My Apps and Games section on the dash. It had been a while since I had been in there (I've been playing Breath of the Wild on Switch throughout the entire month of July) and noticed for the first time that a Game Pass option had been added to the sidebar. I scrolled down to it and selected the Ready to Install tab. As I scrolled down the list, I thought to myself, Oh my, look at all the games I could play right now if I wanted to. It's one thing to see a list of all the available games on a website or on your smart phone. It's another to see them right there on your console, in the dash where they can be downloaded and played with the click of a single button. That's where the value proposition of $15/month really hits home. My oldest boy immediately cited two titles that interested him: Farming Simulator 17 and Dirt 4. We didn't have enough time to install them before bedtime, but I've done it now thanks to the iOS app. I'm trying to imagine what it would have been like to have had something like this as a kid, particularly during the SNES/Genesis era when games were so expensive, and I had so little money. I honestly don't know if I would have known what to do with access to that many games. Hell, I don't think I know what to do with it now as an adult. It's crazy.
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