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Romier S

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Everything posted by Romier S

  1. Folk need to understand the skill that takes. You need to know when enemies come in, enemy placement and exactly where to be. You need to control the combat field and keep enemies in front of you at all times. You need to know exact timings for when to use the defensive special so that your iframes mitigate damage. The same for jump attacks which have their own iframes. You need to use the charge attacks into defensive special or back attack which requires specific timing. (When he slides across the screen with a back attack or the spinning flame) You need to understand when to take items to keep the combo chain going when there is a lull in enemy spawns. Its just incredible work to watch and it’s also a big fat showcase for why Streets of Rage 4 might be one of the best brawlers ever made. ……..and that soundtrack I just remain in awe of what Lizardcube, Guard Crush, and Dotemu delivered with this game and the expansion pack makes it even better. I never get tired of playing it.
  2. The amount of visceral hate this game elicits to the point where you have this type of shit happen is really both incredible and incredibly depressing. Bunch of fucking man children.
  3. The Retrotink5x is restocked and available! https://www.retrotink.com/product-page/5x-pro
  4. Shadow just got a patch yesterday for both PS and Xbox versions. It adds 60fps for the resolution mode on both PS5 and Series X. So you get the full 4K and 60fps, now. The Xbox version now has FPS Boost greyed out and has the “Optimized for” tag.
  5. It's very California Games in its implementation, IMO. So it takes a bit of time to get used to when the speed kicks up and when to finally go for the 540. It took me a few tries as well. It's definitely the worse controlling of the mini-games.
  6. Glad it's a fully next gen title. I look forward to seeing them push Frostbite on these new platforms.
  7. One last thing to add - I think there’s some serious slight of hand going on in the trailer. It’s very much pushing the Paul/Chani relationship which is obviously necessary as she’s a major character but I don’t think she’s going to be in the movie nearly as much as the trailers make her out to be outside of Paul’s visions. Also, there’s an interesting shot of someone from behind with the maker hooks. If that’s Paul, that’s pretty deep into what I would consider the second film so I’m intrigued there… Spoiler…
  8. Warner is all in, it seems: https://variety.com/2021/tv/news/dune-tv-series-hbo-max-showrunner-diane-ademu-john-1235024854/ Denise is scheduled to direct the pilot and Jon Spaihts is mentioned as once being the person to run the show but he dropped out to write the second film (he co-wrote the first). Definitely bolds well for the future of Dune.
  9. No trailer yet but…. I enjoyed the hell out of both “Get Out” and “Us”, so I’m down to see what this one brings to the table.
  10. The website is update with the trailer and new character information. https://www.dunemovie.com/ Including closer looks at some of the characters we may not have seen yet: https://www.dunemovie.com/characters/piter-de-vries https://www.dunemovie.com/characters/thufir-hawat https://www.dunemovie.com/characters/liet-kynes
  11. Mike released the 1.55 firmware for the Tink5x last night and it adds an LCD scanline filter for the Gameboy Interface (via Swiss) and adds chroma 4:4:4 output on select phase configs! Lawd, Zero Mission at 360p with the LCD scanline filter is gosh damn DREAMY!
  12. Really pulling out the classics there, Nintendo! Meanwhile.... Let me hop right on my switch and buy Fusion...........*crickets*
  13. Iki Island story trailer: Here's the blog post for it, too: https://blog.playstation.com/2021/07/21/ghost-of-tsushima-journey-into-the-dark-secrets-of-iki-island/
  14. Great video on the 120hz/40fps mode and it’s importance moving forward.
  15. So I was trading in a big old back of duplicate Blu-Rays and had some credit to spend. I ended up picking a few "wants' I've been eyeing up including the Alex Kidd remake, Observer System Redux on the PS5 and a few others. With a bit of cash left over, I saw this little Sonic looking mascot platformer that seemed kind of interesting. I remembered some youtuber saying it was pretty good so I went ahead and picked it up on the Xbox since it supports Auto-HDR and seems to run very well on the platform. Let me tell you - don't sleep on this little game! I'm about 40% of the way done with it and it's a blast. It features exquisitely tight controls in the vein of 90's platformers. Donkey Kong Country is absolutely the games greatest influence as some of the gameplay mechanics of the most recently titles even make an appearance here (that's not a bad thing!). It also happens to have a really great sprite/pixel look to its visuals that certainly pulls at the nostalgia strings while still featuring some great visual level design and a distinct style that doesn't feel like its phoning in the retro thing. It’s not doing anything substantially new but what it does, it does really, really well. Like any good platformer, the difficulty isn't in completing the levels but in finding all of its secrets. Each level has two bonus levels hidden them to form a green jewel. There's also the ability to pick up letters that spell out the name of the main character - Kaze. This will award you another jewel. Finding 100 purple jewels in the level will award you another and finishing the level without getting hit will award you the last one. It's fair with the just the right amount of challenge. I'm legit surprised I had never heard of this until now as its been out since March but if you're a fan of games like the more recent Donkey Kong titles or the latest Yooka Laylee, it's very much in that vein with a bit less of the ball breaking challenge those titles feature. I cannot recommend it enough as we desperately need more quality old school "mascot" platformers in this style, IMO. This is a great little video review if you're interested in seeing it in motion:
  16. Well worth a playthrough. It's a very straightforward 1000/1000, too and none of its side content is a slog or difficult. It's an wonderfully relaxing game to play.
  17. Great thread on the making of the game including way early production stills, test animation and more. Including the fact that this started as a possible remake of Streets of Rage 2!
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