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Angry the Clown

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Everything posted by Angry the Clown

  1. I'm so disconnected from Ubisoft I had no idea Rainbow Six was about... aliens now?
  2. I wish I could be confident that the Yakuza series would stick around on Game Pass long enough for me to shift my entire play through over from PS to Xbox and get through it all. I can't imagine that Judgement will be too far behind Like a Dragon in making it onto the service (feels almost guaranteed before the year is out).
  3. Some really interesting stuff from yesterday's Day of the Devs:
  4. Sorry I wasn't on. After so many years Ubisoft's shows are not something I can fully engage in. I just throw them on as background noise while doing other things and usually wait for anything interesting that they almost always save for the end (true enough again here with Mario+Rabbids and Avatar). Oh God. I didn't know about all the other leaks in addition to Mario+Rabbids. Microsoft/Bethesda followed by Square tomorrow! (PC show too).
  5. Massive are The Division team, also working on an announced but yet to be revealed open world Star Wars game.
  6. "Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio, in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience. In this new, standalone story, play as a Na’vi and embark on a journey across the Western Frontier, a never-before-seen part of Pandora. Explore a living and reactive world inhabited by unique creatures and new characters, and push back the formidable RDA forces that threaten it."
  7. Bear McCreary is writing the music for this which has me doubly excited.
  8. That's definitely the most amazing thing. Those big beautiful landscapes, with a mix of large and small elements being hurled around seamlessly at a stable 60fps, just never got boring. This was also an experience where I regularly felt myself aware of how this new generation of hardware has created the potential for load times to go away. Short of going back to games from the cartridge eras it's easy to forget just what that fluidity felt like, and indeed just how much loading can interrupt your immediate investment in the sort of things we've been playing for the last two decades. I genuinely think that factored in to how quickly I got through this as not only did I really not want to stop, I wasn't entirely sure when to stop if that makes any sense. Incidentally, I had to go and lookup what Sony paid for Insomniac and $229m is starting to feel like a contender for the crime of the century.
  9. Well I finished it up with an epic Saturday marathon session. It's joyous stuff that I really couldn't pull myself away from, and by far my favourite in the series. Amongst the goofy humour there's just so much heart to the story, with Rivet and Kit (and Glitch!) really helping to bring the franchise to new heights from a narrative perspective. I always liked the characters from these games, but this is the first time I've be charmed to the point to where I can say that I absolutely love them. As Romier wrote above, you can absolutely feel the progress they've made in storytelling and character with the Spider-man games paying dividends here. Visually, and from a level design perspective, every planet has something new going on, and the levels kind of have the illusion of being larger than they are. They're just big enough for you to enjoy exploring and discovering little things, but not so big as to feel overwhelming or distracting enough to steer you off the main path for too long. It's all just executed with such confidence you feel completely at ease in the developers' hands, and I love that feeling. I dare say the wow factor will ware off for some. It's very much a Ratchet and Clank game when you get down to the mechanics of it, but for fans I can't imagine it not being considered a series highlight. I really can't think of a more fun experience to have won my tenth Platinum.
  10. There wasn't a lot game wise that leapt out at me either (Elden Ring is just another great From Software game I'll never play), but there was probably something for everyone there and I definitely came away from it feeling as if Keighley has hit his stride with this too. I actually need to dig deeper into what was shown on Day of the Devs as there was quite a lot there that caught my attention.
  11. Hah. By no means your fault. If nothing else it's playing consistently with the first game which was also leaked ahead of its official reveal.
  12. Technically E3 rather than Game Fest, but Ubisoft's stream is later today. 12pm PT/3pm ET. Pre-show at 11am PT/2pm ET
  13. Bah. Damn leaks, and from Nintendo themselves no less! Looking forward to the formal reveal at any rate. Mario+Rabbids is such a gem, so it's nice to know there will at least be something to my taste during the Ubisoft stream.
  14. How bizarre that EA seemed to make a total non-event of the next-gen release.
  15. Can now confirm this is precisely what is required for the trophy. The haptics change as you upgrade the weapons too. It's brilliant.
  16. Actually I think I know where I slipped up with the Lorbs. You redeem them via one of the scholars and I haven't done that with any of them yet, so presumably when I turn in three the trophy will unlock. I'll do that later once I can return to that planet.
  17. I'm wondering if I've hit a glitch. I've got five lorbs, and there's supposed to be a trophy after three yet I haven't got it. Very odd. There's a fun... ...in one of the recordings.
  18. Haha. Unmistakably Hamill voicing Skeletor. That's great. What is this exactly? A two part movie? A mini series?
  19. I set it to Performance RT before I began. I'd finished Miles before Insomniac patched that in, so it's great to see that magic at work here. Yes. It's making really nice use of the DualSense. Also, while I still don't think it's a huge success, it's got the best 3D audio I've heard so far in a PS5 game (particularly when there's drop ships whizzing around above you, and there's a terrific sense of bass response to some of the weapons and the heavier beats of the music).
  20. This game is a trophy buffet. I've already got thirteen of the damn things. I've saved for the night on Savali.
  21. The music in this game really has it all. I didn't know Mark Mothersbaugh was the composer! There's already an album available too!
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